Virtual Reality 2010
DOI: 10.5772/12875
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Virtual Reality to Simulate Visual Tasks for Robotic Systems

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Cited by 9 publications
(7 citation statements)
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References 36 publications
(37 reference statements)
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“…Notably, the proposed setup allows us to obtain the ground-truth disparity falling on the retinas. In fact, the virtual reality simulator was specifically implemented modifying the toe-it technique to mimic the binocular eye posture of the human visual system 86 , thus considering eye convergence and cyclotorsion 27 . The proposed approach allowed us to collect statistics of binocular disparity experienced by an observer during free exploration of natural environments in near viewing.…”
Section: Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Notably, the proposed setup allows us to obtain the ground-truth disparity falling on the retinas. In fact, the virtual reality simulator was specifically implemented modifying the toe-it technique to mimic the binocular eye posture of the human visual system 86 , thus considering eye convergence and cyclotorsion 27 . The proposed approach allowed us to collect statistics of binocular disparity experienced by an observer during free exploration of natural environments in near viewing.…”
Section: Methodsmentioning
confidence: 99%
“…To this purpose, we implemented a virtual simulator that satisfies the requirements imposed by an active vision system. The virtual reality tool simulates the vergence movements of two cameras on a point in space 86 , allowing us to compute the horizontal and vertical ground-truth disparity maps. The software is based on a C++/OpenGL architecture and on the Coin3D graphic toolkit ( www.coin3D.org ).…”
Section: Methodsmentioning
confidence: 99%
“…As mentioned before, our approach is suitable for working with active vision systems. We also test our implementations with our own benchmark images especially plotted to test the vector disparity accuracy and some images from an on-line set of benchmarks available at [ 50 ]. The benchmarking is performed for the hardware and software approaches to compare also the accuracy degradation due to the fixed-point arithmetic adopted in the hardware implementation.…”
Section: Discussion Of Resultsmentioning
confidence: 99%
“…Different aspects of such a simulation system were also subject of related work, e.g. Reiner et al (2008) focused on modeling different real world luminainares, Chessa et al (2011) proposed a system for creation of synthetic ground truth data for stereo vision systems using virtual reality technology. In contrast to this related work, our work mainly deals with modeling the reflectance properties of materials as good as possible by using the methods described in Section 2.2.…”
Section: Synthetic Ground Truth Data For Machine Vision Applicationsmentioning
confidence: 99%