2016
DOI: 10.1016/j.chb.2016.04.033
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Virtual Reality Social Cognition Training for children with high functioning autism

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Cited by 351 publications
(227 citation statements)
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References 47 publications
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“…Some studies did use such virtual reality systems/devices [28][29][30][31][32][33][34][35][36]. However, many studies used conventional computer monitors to display virtual reality scenes with one or more avatars [37][38][39][40][41][42][43][44][45][46][47]. Hence, there is certain degree of overlap between the virtual reality based presentation mode and the conventional computer based presentation mode.…”
Section: Virtual Reality Systems/devicesmentioning
confidence: 99%
“…Some studies did use such virtual reality systems/devices [28][29][30][31][32][33][34][35][36]. However, many studies used conventional computer monitors to display virtual reality scenes with one or more avatars [37][38][39][40][41][42][43][44][45][46][47]. Hence, there is certain degree of overlap between the virtual reality based presentation mode and the conventional computer based presentation mode.…”
Section: Virtual Reality Systems/devicesmentioning
confidence: 99%
“…To mention but a few examples beyond the gaming scene, VR is now widely used in medical applications for physical rehabilitation (Paolini et al, 2013;Baldominos, Saez & Del Pozo, 2015;Draganov & Boumbarov, 2015;Morel et al, 2015;Donati et al, 2016;Shokur et al, 2016), exposure therapy for phobias and post-traumatic stress (Notzon et al, 2015;Cuperus et al, 2016), treatment for addiction (Park et al, 2016) and even autism (Didehbani et al, 2016). Other fields such as architecture and urban planning (Portman, Natapov & Fisher-Gewirtzman, 2015;Luigi et al, 2015) and education (Abulrub, Attridge & Williams, 2011) also benefit from the technology.…”
Section: Introductionmentioning
confidence: 99%
“…Recent research works, such as the one undertaken by Wallace et al [43], have stressed the need to provide environments with greater realism, since that would allow children with ASDs to perceive the negative responses, which are sent to them by the environment, thus helping them to enhance their social skills. The current study performed by Lorenzo et al [44] constitutes an advance with respect to what has hitherto been reviewed; it stresses the fact that the immersive virtual environments designed to work on emotional competences with ASD students have permited a high degree of interactivity, along with a chance for the training of social roles which are represented in emotional scripts prepared like social stories. Their indings have similarly revealed medium rates for the transfer of learning from the virtual environment to real situations.…”
Section: Review Of the Literature On Virtual Realitymentioning
confidence: 99%
“…As for new research initiatives, the work undertaken by Lorenzo et al [44]-which continues along the lines of investigations already initiated with immersive reality-transfers their contributions to the training and development of tasks such as the recognition of emotions amongst students diagnosed with ASDs. These authors prepared social scripts as well as situations in the style of social stories that these students had to identify and solve in immersive learning environments.…”
Section: Virtual Reality Systems Developed In Learning Environmentsmentioning
confidence: 99%
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