2019
DOI: 10.1007/978-3-030-06246-0_18
|View full text |Cite
|
Sign up to set email alerts
|

Virtual Reality References in Design Problem Solving: Towards an Understanding of Affect-Cognition Interaction in Conceptual Design

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
1
0

Year Published

2021
2021
2023
2023

Publication Types

Select...
2
1

Relationship

0
3

Authors

Journals

citations
Cited by 3 publications
(1 citation statement)
references
References 33 publications
0
1
0
Order By: Relevance
“…In VR, problem-solving is not solely about theoretical understanding, as students are placed in complex situations where they must analyse information, devise strategies, and make decisions. The overall functionality of the concept of building this type of skill is explained by (Vimal Krishnan & Onkar, 2019), while a significant result is that students with less favourable attitudes towards learning benefited more from the activity than students with more positive attitudes (Wu, Guo, Wang, & Zeng, 2021).…”
Section: Educational Goalsmentioning
confidence: 99%
“…In VR, problem-solving is not solely about theoretical understanding, as students are placed in complex situations where they must analyse information, devise strategies, and make decisions. The overall functionality of the concept of building this type of skill is explained by (Vimal Krishnan & Onkar, 2019), while a significant result is that students with less favourable attitudes towards learning benefited more from the activity than students with more positive attitudes (Wu, Guo, Wang, & Zeng, 2021).…”
Section: Educational Goalsmentioning
confidence: 99%