2021
DOI: 10.1016/j.humov.2021.102856
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Virtual reality promotes greater improvements than video-stimulation screen on perceptual-cognitive skills in young soccer athletes

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Cited by 31 publications
(38 citation statements)
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“…Extended reality learning tasks can be designed with the aim of enhancing a particular skill that is deemed important for performing well during competition (e.g. passing accuracy) [ 42 ]. Athletes’ performances are measured before and after the training intervention and compared with a control group to assess the effect of the training on performance during competition.…”
Section: Methods Used To Assess the Efficacy Of Xr Toolsmentioning
confidence: 99%
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“…Extended reality learning tasks can be designed with the aim of enhancing a particular skill that is deemed important for performing well during competition (e.g. passing accuracy) [ 42 ]. Athletes’ performances are measured before and after the training intervention and compared with a control group to assess the effect of the training on performance during competition.…”
Section: Methods Used To Assess the Efficacy Of Xr Toolsmentioning
confidence: 99%
“…The perceptual-cognitive skill of athletes has been trained by presenting 360-degree video of real game footage using a head-mounted display [42][43][44]. Pagé et al [43] compared the effectiveness of 360-degree VR and two-dimensional (2D) video against a control group to train the decision-making skills of basketball players when performing specific plays.…”
Section: Perceptual-cognitive Skillmentioning
confidence: 99%
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“…Unfortunately, no eye-tracking devices were used during the on-court assessments in this study. Due to the similar nature of the two studies as well as the underlying similarities of football and basketball, however, it seems reasonable to hypothesize that the superior decision-making during untrained plays can be partially attributed to VR-induced changes in VSB, similar to those in Fortes et al (2021).…”
Section: Visual Search Behaviormentioning
confidence: 97%
“…VR can help improve the training of VSB in several ways. Fortes et al (2021) showed that watching short clips in VR led to significant improvements in VSB as well as passing decision-making compared to watching the same clips on a normal screen. Participants showed more fixations of shorter duration towards more suitable locations which is associated with the ability to find more creative solutions and the ability to detect teammates in threatening positions earlier in the play (Roca et al, 2018).…”
Section: Visual Search Behaviormentioning
confidence: 99%