“…Travelling with friends or family changes what is expected of passengers during a flight. Our results are in line with previous work that suggests VR headsets are less socially acceptable in settings where social interaction is expected [56]. One participant stated that "I don't mind if the stranger is trying to exclude me.…”
Section: Travelling and Socialising With Vrsupporting
confidence: 92%
“…In the focus group, we used the social group setting to explore the social features of our IFE prototype. Surveys and focus groups like these are often used to evaluation the social acceptability of new technologies [31,42,51,56]. Other approaches could have been pursued, for example in-situ evaluation with real passengers or laboratory studies that mimicked a plane interior.…”
Section: Methods For Near Futuresmentioning
confidence: 99%
“…However, we argue that the most significant challenge of using VR in-flight is social acceptance. Recent research has explored the social acceptability of using VR headsets in different contexts such as home, while travelling, and in third places [56] and from different perspectives, including performer and spectator [7]. Social acceptability is an issue when any new technology requires users to engage in highly visible or unusual behaviour in front of others [51].…”
Section: Social Acceptability and Barriers To Vr Adoptionmentioning
confidence: 99%
“…Although there are strong arguments for using VR on flights, social barriers may prevent widespread adoption in everyday contexts [56]. For example, passengers might be reluctant to completely immerse themselves in VR if they will lose their awareness of fellow passengers, the flight crew, safety announcements, and the offering of refreshments/meals.…”
There may be differences between this version and the published version. You are advised to consult the publisher's version if you wish to cite from it.
“…Travelling with friends or family changes what is expected of passengers during a flight. Our results are in line with previous work that suggests VR headsets are less socially acceptable in settings where social interaction is expected [56]. One participant stated that "I don't mind if the stranger is trying to exclude me.…”
Section: Travelling and Socialising With Vrsupporting
confidence: 92%
“…In the focus group, we used the social group setting to explore the social features of our IFE prototype. Surveys and focus groups like these are often used to evaluation the social acceptability of new technologies [31,42,51,56]. Other approaches could have been pursued, for example in-situ evaluation with real passengers or laboratory studies that mimicked a plane interior.…”
Section: Methods For Near Futuresmentioning
confidence: 99%
“…However, we argue that the most significant challenge of using VR in-flight is social acceptance. Recent research has explored the social acceptability of using VR headsets in different contexts such as home, while travelling, and in third places [56] and from different perspectives, including performer and spectator [7]. Social acceptability is an issue when any new technology requires users to engage in highly visible or unusual behaviour in front of others [51].…”
Section: Social Acceptability and Barriers To Vr Adoptionmentioning
confidence: 99%
“…Although there are strong arguments for using VR on flights, social barriers may prevent widespread adoption in everyday contexts [56]. For example, passengers might be reluctant to completely immerse themselves in VR if they will lose their awareness of fellow passengers, the flight crew, safety announcements, and the offering of refreshments/meals.…”
There may be differences between this version and the published version. You are advised to consult the publisher's version if you wish to cite from it.
“…Questionnaires could help in evaluating effects of the perception of oneself or of others. For example, Schwind et al [72] investigated the acceptance of VR technology in different social setups through modifying the questionnaire from Profita et al [63]. Moreover, qualitative approaches could also be beneficial.…”
Section: Evaluating Potential Issues Of the Selfmentioning
Figure 1. Exemplars of Human-Computer Integration: extending the body with additional robotic arms; [70] embedding computation into the body using electric muscle stimulation to manipulate handwriting [48]; and, a tail extension controlled by body movements [86].
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