2013
DOI: 10.1007/978-3-642-39238-2_37
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Virtual Reality Immersion: An Important Tool for Diagnostic Analysis and Rehabilitation of People with Disabilities

Abstract: This paper sets out the case for the importance of using virtual reality immersion for diagnostic analysis and rehabilitating people with disabilities. To do so, a review of the literature was undertaken by examining articles published between 2000 and 2012. The results show that browsing in virtual immersion environments simulates real-world situations, with the advantage that this enables there to be full control over the variables analyzed and consequently over the health aspects involved. Furthermore, when… Show more

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Cited by 8 publications
(5 citation statements)
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“…Similarly, Taske et al [30] present the design of motor rehabilitation program for stroke patients that uses mini-games in VR to motivate patients. Barros et al [4] provide a survey on recent research with regard to the use of VR for different medical purposes: training aimed at improving the gait pattern in patients with Parkinson's disease; helping to improve spatial perception in children with cerebral palsy; post-operative treatment of patients who suffered surgeries of the hand and rehabilitation of stroke patients. Barros et al [4] conclude that VR enables real-world situations to be simulated, thereby giving the therapist full control over the variables related to the health aspects of interest.…”
Section: Related Workmentioning
confidence: 99%
“…Similarly, Taske et al [30] present the design of motor rehabilitation program for stroke patients that uses mini-games in VR to motivate patients. Barros et al [4] provide a survey on recent research with regard to the use of VR for different medical purposes: training aimed at improving the gait pattern in patients with Parkinson's disease; helping to improve spatial perception in children with cerebral palsy; post-operative treatment of patients who suffered surgeries of the hand and rehabilitation of stroke patients. Barros et al [4] conclude that VR enables real-world situations to be simulated, thereby giving the therapist full control over the variables related to the health aspects of interest.…”
Section: Related Workmentioning
confidence: 99%
“…Analyzing the GEQ questions led to the following results for the 7 dimensions defined in [11]: the game scored high on 'sensory and imaginative immersion', 'competence', and 'positive affect', all with median [interquartile range] values 4 [3,4]. Low scores were obtained on 'negative affect' and 'tension and annoyance', with 2 [1,3].…”
Section: Healthy Peoplementioning
confidence: 99%
“…VR has already proven to offer great opportunities for different purposes in various patient groups [4]: improve the gait pattern in patients with Parkinson's disease (PD); improve spatial perception in children with cerebral palsy; post-operative treatment of the hand; rehabilitation of stroke patients.…”
Section: Introductionmentioning
confidence: 99%
“…Virtual reality (VR) totally immerses a user in a completely synthetic world [30]. VR has already proven to offer great opportunities for rehabilitation of several patient groups [3], as it enables real-world situations to be simulated, thereby giving the therapist full control over parameters (e.g. sizes, distances, velocities, trajectories etc.)…”
Section: Introductionmentioning
confidence: 99%