2019
DOI: 10.2490/prm.20190011
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Virtual Reality-guided, Dual-task, Body Trunk Balance Training in the Sitting Position Improved Walking Ability without Improving Leg Strength

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Cited by 22 publications
(33 citation statements)
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“…Additionally, several factors may underlie the mechanism by which seated balance training contributed to the recovery of standing balance performance: these include the fact that the upper body accounts for two-thirds of body mass, 10 11 and that the patient’s lower extremities were naturally activated when he reached far beyond the base of support while seated in response to the resulting load placed on them in the direction of motion. 11 …”
Section: Discussionmentioning
confidence: 99%
“…Additionally, several factors may underlie the mechanism by which seated balance training contributed to the recovery of standing balance performance: these include the fact that the upper body accounts for two-thirds of body mass, 10 11 and that the patient’s lower extremities were naturally activated when he reached far beyond the base of support while seated in response to the resulting load placed on them in the direction of motion. 11 …”
Section: Discussionmentioning
confidence: 99%
“…The use of conventional approaches in the quantitative performance of postural balance training may be ineffective [4,7]. VR creates interactive, multimodal sensory stimuli that offer unique advantages over other approaches in neurorehabilitation.…”
Section: Discussionmentioning
confidence: 99%
“…VR creates interactive, multimodal sensory stimuli that offer unique advantages over other approaches in neurorehabilitation. VR facilitates an easy, prompt, quantitative, and replicable training method by accurately setting the distance, angle, height, or other parameters in a 3D virtual space [4,7]. The therapist's only responsibility is to adjust these parameters by inputting numbers on the operating panel of the computer.…”
Section: Discussionmentioning
confidence: 99%
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“…mediVR KAGURA ® (mediVR, Inc., Osaka, Japan) has been reported to improve walking ability without increasing lower limb muscle strength [ 7 , 8 ]; however, the mechanism remains unclear. Exercise therapy with the use of virtual reality (VR) requires quick arm movements extending to spatial targets.…”
Section: Introductionmentioning
confidence: 99%