2018
DOI: 10.1177/1559827618756588
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Virtual Reality for Pediatric Traumatic Brain Injury Rehabilitation: A Systematic Review

Abstract: Objective. Pediatric traumatic brain injury (TBI) is associated with physical and psychobehavioral impairment in children. Effective rehabilitation programs postinjury are critical for children with TBI. Virtual reality (VR) has been increasingly adopted for brain injury rehabilitation. However, scientific synthesis is lacking in evaluating its effectiveness in pediatric TBI rehabilitation. This article aimed to conduct a systematic review on the effectiveness of VR-based pediatric TBI rehabilitation. Methods.… Show more

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Cited by 22 publications
(22 citation statements)
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“…Leveraging VR for the rehabilitation of cognitive and motor functions for children after a traumatic brain injury (TBI) is an active field of research and development [ 4 - 6 ]. TBI often disrupts the normal function of the brain of a child and is the leading cause of death and acquired disability in children, with an estimated 700,000 pediatric TBI cases annually in the United States [ 7 , 8 ].…”
Section: Introductionmentioning
confidence: 99%
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“…Leveraging VR for the rehabilitation of cognitive and motor functions for children after a traumatic brain injury (TBI) is an active field of research and development [ 4 - 6 ]. TBI often disrupts the normal function of the brain of a child and is the leading cause of death and acquired disability in children, with an estimated 700,000 pediatric TBI cases annually in the United States [ 7 , 8 ].…”
Section: Introductionmentioning
confidence: 99%
“…Most traditional rehabilitation exercises involve repetitive, task-oriented training, which patients with TBI have reported to be boring, leading to poor adherence [ 9 , 10 ]. VR may provide a more engaging and cost-effective alternative or supplement to the traditional rehabilitation program [ 4 - 6 ].…”
Section: Introductionmentioning
confidence: 99%
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“…Shen et al developed VR-based cognitive training for EFs rehabilitation among children with TBI (Shen et al, 2020a , b ). The VR system included three VR games for training three main EFs: inhibitory control (game 1), working memory (game 2), and cognitive flexibility (game 3).…”
Section: Virtual Reality Toolmentioning
confidence: 99%
“…This innovative mechanical support system allowed for using this training in sitting and reclining positions; therefore, users could experience VR in a chair or hospital bed. Interestingly, the authors chose a PC-tethered system that allowed using a separate interface for the therapist, in which they could enter user information, chose the training module, customised training by setting the number of trials and monitored VR training progress (Shen et al, 2020a , b ).…”
Section: Virtual Reality Toolmentioning
confidence: 99%