2020
DOI: 10.2196/16947
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Virtual Reality–Based Executive Function Rehabilitation System for Children With Traumatic Brain Injury: Design and Usability Study

Abstract: Background Traumatic brain injury (TBI) poses a significant threat to children’s health. Cognitive rehabilitation for pediatric TBI has the potential to improve the quality of life following the injury. Virtual reality (VR) can provide enriched cognitive training in a life-like but safe environment. However, existing VR applications for pediatric TBIs have primarily focused on physical rehabilitation. Objective This study aims to design and develop an i… Show more

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Cited by 27 publications
(28 citation statements)
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“…One potential reason to explain this might relate to the use of a tethered PC-based VR headset in the current study, which has limitations in terms of lack of portability and high cost. However, there have been significant advances in VR systems since the time period of this study [ 36 ], and therefore one method of improving adoption and acceptability might be to utilize these standalone VR headsets (e.g. Oculus Quest) for home-based exercises in individuals with ASD.…”
Section: Discussionmentioning
confidence: 99%
“…One potential reason to explain this might relate to the use of a tethered PC-based VR headset in the current study, which has limitations in terms of lack of portability and high cost. However, there have been significant advances in VR systems since the time period of this study [ 36 ], and therefore one method of improving adoption and acceptability might be to utilize these standalone VR headsets (e.g. Oculus Quest) for home-based exercises in individuals with ASD.…”
Section: Discussionmentioning
confidence: 99%
“…A phased approach to VR design should be considered [ 10 , 41 , 66 ], with early focus on engaging key end users [ 35 , 39 , 40 , 45 , 66 , 93 , 98 , 114 ] in co-design and feasibility studies before conducting larger controlled trials [ 10 , 41 , 66 , 115 ]. This approach is not widely used in research investigating VR for health care purposes [ 115 - 117 ] or for adults with TBI, yet user involvement in VR development is emerging in pediatric TBI [ 118 ] and ABI rehabilitation [ 98 , 99 ]. Involving end users in designing digital health interventions is recommended [ 66 , 114 ] and is essential for producing successful VR apps [ 40 , 66 , 67 ], particularly for people with TBI [ 119 ].…”
Section: Discussionmentioning
confidence: 99%
“…With the characteristics of immersion, interaction, and imagination, the application of VR in neurorehabilitation has also been growing rapidly in the recent years [24,25]. Currently, the neurorehabilitation applications of VR have been introduced in the field of neurorehabilitation for Parkinson's disease, Alzheimer's disease, brain injury, cerebral palsy, unilateral spatial neglect, and, especially, stroke [26][27][28]. Management of VR-based neurorehabilitation for stroke is highly related to recovery, reorganization, and neuroplasticity.…”
Section: Introductionmentioning
confidence: 99%