“…VR technology allows users to interact with a computer-simulated virtual environment (VE). In VR, input devices (e.g., head tracking devices) sense the user"s motions and modify the synthetic environment accordingly, while output devices immerse the user in the VE by producing visual, auditory (through head-mounted devices with screens that project the sights and sounds of the VE), olfactory (by devices that emit scents) and haptic feed-back (e.g., vibration platforms located under the patient) sensations [9,10,20,22,23]. Currently, most VR systems include a clinical interface which displays the VE as seen by the patient [22,23] and others also include non-invasive physiological measures both of which are displayed on a monitor allowing the clinician to observe the patient"s experience and to adjust the intensity and duration of the exposure session accordingly [14].…”