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Abstract. Amblyopia (also called lazy eye) is a condition in which the eye and the brain do not work properly together; this condition causes poor vision in the lazy eye. It involves around 4% of the children. We have devised a system for the diagnosis and treatment of amblyopia by using 3D technology. To be successful, the proposed treatment must be enjoyable and suitable for domestic use (for instance by watching TV) and carried out with a constant supervision by the doctors. We present a system in which patients and doctors exchange information about the prescribed activities.Amblyopia (also called lazy eye) is a condition in which the eye and the brain do not work properly together; this condition causes poor vision in the lazy eye. It is a neurological process, as the problem is caused by poor transmission of the visual stimulus through the optic nerve. If amblyopia is not diagnosed and treated in the first years of life, the lazy eye becomes weaker and the normal eye becomes dominant. The traditional way to treat amblyopia is carried out wearing a patch over the normal eye for several hours a day, through a treatment period of several months. This treatment has some drawbacks: it is unpopular, not well accepted by the young patients, and sometimes can disrupt the residual fusion between the eyes.Our group has been involved in the use of computer technologies for disabilities [3] for several years. The project 3D4Amb exploits the stereoscopic 3D technology, that through glasses with active shutters permits to show different images to the amblyotic eye and the normal eye. We developed some software both for amblyopia diagnosis and treatment that uses this kind of 3D technology. Since the patients are young children, we decided to implement the diagnosis and treatment modules in a form of videogame, in order to make the treatment fun and not boring. The final aim of the project is to give the patients a complete domestic computer based treatment that can be used at home. In fact, a common personal computer mounting a commercial 3D board and a 3D monitor or TV is enough to run the software developed for the 3D4Amb project.In this work we present a complete environment for domestic and supervised amplyopia treatment. At this stage the environment is under development and validation in collaboration with medical personnel. The treatment begins with the evaluation of the patient in presence of the doctors. Once the amblyopia level
Abstract. Amblyopia (also called lazy eye) is a condition in which the eye and the brain do not work properly together; this condition causes poor vision in the lazy eye. It involves around 4% of the children. We have devised a system for the diagnosis and treatment of amblyopia by using 3D technology. To be successful, the proposed treatment must be enjoyable and suitable for domestic use (for instance by watching TV) and carried out with a constant supervision by the doctors. We present a system in which patients and doctors exchange information about the prescribed activities.Amblyopia (also called lazy eye) is a condition in which the eye and the brain do not work properly together; this condition causes poor vision in the lazy eye. It is a neurological process, as the problem is caused by poor transmission of the visual stimulus through the optic nerve. If amblyopia is not diagnosed and treated in the first years of life, the lazy eye becomes weaker and the normal eye becomes dominant. The traditional way to treat amblyopia is carried out wearing a patch over the normal eye for several hours a day, through a treatment period of several months. This treatment has some drawbacks: it is unpopular, not well accepted by the young patients, and sometimes can disrupt the residual fusion between the eyes.Our group has been involved in the use of computer technologies for disabilities [3] for several years. The project 3D4Amb exploits the stereoscopic 3D technology, that through glasses with active shutters permits to show different images to the amblyotic eye and the normal eye. We developed some software both for amblyopia diagnosis and treatment that uses this kind of 3D technology. Since the patients are young children, we decided to implement the diagnosis and treatment modules in a form of videogame, in order to make the treatment fun and not boring. The final aim of the project is to give the patients a complete domestic computer based treatment that can be used at home. In fact, a common personal computer mounting a commercial 3D board and a 3D monitor or TV is enough to run the software developed for the 3D4Amb project.In this work we present a complete environment for domestic and supervised amplyopia treatment. At this stage the environment is under development and validation in collaboration with medical personnel. The treatment begins with the evaluation of the patient in presence of the doctors. Once the amblyopia level
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