2015
DOI: 10.1007/s10879-015-9306-3
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Virtual Reality Exposure for PTSD Due to Military Combat and Terrorist Attacks

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Cited by 64 publications
(40 citation statements)
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“…They can register the gestures, body motion, and gaze of a user and generate in real time both the verbal and non‐verbal cues required to effectively communicate with the user, giving a startling impression of realism. Some semi‐autonomous agents have been designed to enable therapy for conditions such as phobias (Pan et al ., 2012) and PTSD (Rizzo et al ., 2015; Figure 2D). Such systems typically function with a human therapist acting as the Wizard of Oz, both to monitor the progress of the therapy and to select appropriate behaviours for the VC to show.…”
Section: The Foothills – How To Use Vrmentioning
confidence: 96%
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“…They can register the gestures, body motion, and gaze of a user and generate in real time both the verbal and non‐verbal cues required to effectively communicate with the user, giving a startling impression of realism. Some semi‐autonomous agents have been designed to enable therapy for conditions such as phobias (Pan et al ., 2012) and PTSD (Rizzo et al ., 2015; Figure 2D). Such systems typically function with a human therapist acting as the Wizard of Oz, both to monitor the progress of the therapy and to select appropriate behaviours for the VC to show.…”
Section: The Foothills – How To Use Vrmentioning
confidence: 96%
“…For example, characters in most popular computer games and online worlds (e.g., FIFA game, World of Warcraft) will show some behaviours automatically but other behaviours only when the user hits a key (Figure 2C). In therapies which use VCs (Pan et al ., 2012; Rizzo et al ., 2015), a conversation agent is typically used in which some actions (e.g., gaze, proxemics, gestures, smiles) are pre‐programmed while other aspects of the conversation are controlled by a therapist who listens and watches, then pressing keys on a keyboard to trigger specific events (Figure 2D). Such systems are described as ‘Wizard of Oz’ systems because the behaviour appears to come from the virtual character but is actually driven by a human ‘wizard’.…”
Section: The Foothills – How To Use Vrmentioning
confidence: 99%
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“…Although in recent times the popular media has lavishly reported on VR’s potential impact on all elements of our evolving digital culture, and has created the impression that VR is a novel technology, the reality is that VR is not a new concept, and many of its developmental roots are traceable to the 1980s and 1990s (Schnipper et al, 2015). Moreover, since the 1990s a significant scientific literature has evolved, almost under the radar, reporting many positive outcomes across a range of clinical applications that have leveraged the assets provided by VR (Botella, Serrano, Baños, & García-Palacios, 2015; Dascal et al, 2017; Freeman et al, 2017; Hoffman et al, 2011; Howard, 2017; Maples-Keller, Yasinski, Manjin, & Rothbaum, 2017; Morina, Ijntema, Meyerbröker, & Emmelkamp, 2015; Rizzo, 1994; Rizzo et al, 2006; Rizzo, Buckwalter, & van der Zaag, 2002, 2015a; Rizzo et al, 2010, in press, 2017, 2015b; Slater & Sanchez-Vives, 2016). Within that context, the present paper will summarize the ways that researchers and clinicians have employed VR to create relevant simulations that can be applied to the prevention, assessment, and treatment of PTSD.…”
Section: Introductionmentioning
confidence: 99%
“…Furthermore, it is also established by various studies that VEs are able to change a participant's behavior on a situation they fear, and it can be used as a therapy to overcome phobias . Some studies have shown that using VR in posttraumatic stress disorder therapies has a positive impact on the treatment …”
Section: Introductionmentioning
confidence: 99%