“…More specific examples include the assessment of children with attentional deficits through a virtual classroom (Rizzo, et al, 2002), spatial and episodic memory of brain damaged patients through a virtual town (Spier et al, 2001), prospective memory assessment of stroke through a virtual four-room bungalow (Brooks, et al, 2004), and acquired brain injury through a virtual shopping mall (Man et al, 2010a, under review), evaluating brain injured patients' daily living skills through a simulated kitchen (Zhang et al, 2003). Recently, there has been memory training in older adults with mild cognitive impairment (MCI) using a virtual model home and a convenience shop (Man et al, 2010b, under review), community living skill training (room crossing, bus-taking, shopping, use of bank services and meeting friends) through a virtual city and a supermarket (da Costa et al, 2000;Tam et al, 2005;Yip & Man, 2009), motivation of stroke survivors through VR leisure program (Reid & Hirji, 2003), virtual play in children with cerebral palsy (Reid, 2004), driving skills training for persons with brain injury (Schultheis & Peterson, 2000).…”