PsycEXTRA Dataset 2002
DOI: 10.1037/e705452011-040
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Virtual reality environments as settings for evaluation of cognitive function in brain injury rehabilitation: Reliability and validity

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Cited by 51 publications
(67 citation statements)
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“…In recent years, VR technologies have begun to be used as an assessment and treatment tool in rehabilitation [15][16][17][18][19]. The rationale for using VR in rehabilitation is based on a number of unique attributes of this technology [18,[20][21].…”
Section: Introductionmentioning
confidence: 99%
“…In recent years, VR technologies have begun to be used as an assessment and treatment tool in rehabilitation [15][16][17][18][19]. The rationale for using VR in rehabilitation is based on a number of unique attributes of this technology [18,[20][21].…”
Section: Introductionmentioning
confidence: 99%
“…VR has been shown to promote learning in people with memory impairments; furthermore, this learning appears to transfer to improved real-world performance [19,96,178]. Virtual worlds based on a patient's own home enable safe practice of daily activities and memorization of the location of items [34,78].…”
Section: Virtual Reality (Vr)mentioning
confidence: 99%
“…Castelnuovo et al, 2003) 1998). Positive effects in functional outcome, transfer of skills and fMRI studies have been shown (Bertella et al, 2001;Mcgeorge et al, 2001;Rose et al, 1998;Zhang et al, 2003). One possible explanation would be brain plasticity resulted from environmental stimuli and essential for therapeutic strategies development and for many cerebral disorders.…”
Section: "How Vr Work?"mentioning
confidence: 99%
“…More specific examples include the assessment of children with attentional deficits through a virtual classroom (Rizzo, et al, 2002), spatial and episodic memory of brain damaged patients through a virtual town (Spier et al, 2001), prospective memory assessment of stroke through a virtual four-room bungalow (Brooks, et al, 2004), and acquired brain injury through a virtual shopping mall (Man et al, 2010a, under review), evaluating brain injured patients' daily living skills through a simulated kitchen (Zhang et al, 2003). Recently, there has been memory training in older adults with mild cognitive impairment (MCI) using a virtual model home and a convenience shop (Man et al, 2010b, under review), community living skill training (room crossing, bus-taking, shopping, use of bank services and meeting friends) through a virtual city and a supermarket (da Costa et al, 2000;Tam et al, 2005;Yip & Man, 2009), motivation of stroke survivors through VR leisure program (Reid & Hirji, 2003), virtual play in children with cerebral palsy (Reid, 2004), driving skills training for persons with brain injury (Schultheis & Peterson, 2000).…”
Section: More Examples To Illustratementioning
confidence: 99%