2014
DOI: 10.1177/1545968314562111
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Virtual Reality–Based Training to Improve Obstacle-Crossing Performance and Dynamic Balance in Patients With Parkinson’s Disease

Abstract: VRWii training significantly improved obstacle crossing performance and dynamic balance, supporting implementation of VRWii training in participants with PD.

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Cited by 144 publications
(227 citation statements)
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References 52 publications
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“…121,116,131 People with PD who were on average 5 years post-diagnosis played Wii Sports (specifically tennis, boxing and bowling) for 12 one hour sessions over one month and improved in the PDQ that lasted four months post intervention. 121 Changes in the PDQ were reported by a group that used the Wii as a balance training tool 131 and similarly by a group that used the Kinect Adventures games to improve balance. 116 By contrast a home-based VR intervention for balance and mobility was no different than standard of care home physical therapy in changing the PDQ.…”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
See 1 more Smart Citation
“…121,116,131 People with PD who were on average 5 years post-diagnosis played Wii Sports (specifically tennis, boxing and bowling) for 12 one hour sessions over one month and improved in the PDQ that lasted four months post intervention. 121 Changes in the PDQ were reported by a group that used the Wii as a balance training tool 131 and similarly by a group that used the Kinect Adventures games to improve balance. 116 By contrast a home-based VR intervention for balance and mobility was no different than standard of care home physical therapy in changing the PDQ.…”
Section: Outcomes Of Vr and Sg Interventionsmentioning
confidence: 99%
“…Due to some conflicting evidence on carryover of motor improvements within VR systems to the natural environment, future research on participation outcomes should also evaluate VR and SG practice alone and within natural environments to determine programs leading to the best movement outcomes. 100,127,131,132 Standardization of behavioral outcome measures across studies would increase the usefulness of meta-analyses. Control interventions should be standardized and described in addition to the VR and SG programs.…”
Section: Reflections and Recommendationsmentioning
confidence: 99%
“…By combining both tactile and visual feedback, the virtual reality-based training technology made a significant role in rehabilitation for patients with stroke or Parkinson disease (Saposnik et al, 2010; Liao et al, 2014). For the amputees, accomplishing tactile sensory feedback of prosthetics will improve their acceptance for the artificial limb (Antfolk et al, 2013).…”
Section: Introductionmentioning
confidence: 99%
“…La habilidad en la integración sensorial es un factor importante que también se ha estudiado; por ejemplo, se ha reportado el efecto de claves visuales en el conocimiento de resultados para controlar el movimiento. Estos cambios se correlacionaron con pruebas clínicas de Time up and Go, Cuestionario en EP -PDQ39-y test de organización sensorial (38,39).…”
Section: Experiencias Terapéuticas En Enfermedad De Parkinsonunclassified