2002
DOI: 10.1093/ptj/82.9.898
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Virtual Reality–Augmented Rehabilitation for Patients Following Stroke

Abstract: Background and Purpose. Recent evidence indicates that intensive massed practice may be necessary to modify neural organization and effect recovery of motor skills in patients following stroke. Virtual reality (VR) technology has the capability of creating an interactive, motivating environment in which practice intensity and feedback can be manipulated to create individualized treatments to retrain movement. Case Description. Three patients (ML, LE, and DK), who were in the chronic phase following stroke, par… Show more

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Cited by 440 publications
(174 citation statements)
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“…By combining the use of an instrumented data glove with engaging computer applications requiring target capture in a reduced-dimensional endpoint space, it may be possible to promote recovery of individuated finger motion in all the fingers in patients where residual control is preserved (cf. Jack et al 2001;Merians et al 2002), not just the thumb and index finger as is frequently the case clinically (Lang and Schieber 2003; but see also Raghavan et al 2006). Although not specifically tested here, a potential benefit of this approach over explicit cueing of desired postures is that pictorial cues may be limited in the extent to which they can promote precision in individuated finger motions because differences between similar pictorial cues could evade recognition, whereas ongoing feedback of cursor position relative to a spatial target can be amplified as needed to increase the salience of postural errors.…”
Section: Reduced-dimensional Kinematic Trainingmentioning
confidence: 99%
“…By combining the use of an instrumented data glove with engaging computer applications requiring target capture in a reduced-dimensional endpoint space, it may be possible to promote recovery of individuated finger motion in all the fingers in patients where residual control is preserved (cf. Jack et al 2001;Merians et al 2002), not just the thumb and index finger as is frequently the case clinically (Lang and Schieber 2003; but see also Raghavan et al 2006). Although not specifically tested here, a potential benefit of this approach over explicit cueing of desired postures is that pictorial cues may be limited in the extent to which they can promote precision in individuated finger motions because differences between similar pictorial cues could evade recognition, whereas ongoing feedback of cursor position relative to a spatial target can be amplified as needed to increase the salience of postural errors.…”
Section: Reduced-dimensional Kinematic Trainingmentioning
confidence: 99%
“…The clinical results showed the improvements in the speed and precision of fine movement in two of three patients. However, there was one patient who did not transfer the improvement to the functional activities after the intervention [37]. These improvements of writing, stacking checker, and speed movement were consistent with the need for fine, sequential, and bimanual coordination skills of the finger and thumb.…”
Section: Discussionmentioning
confidence: 83%
“…[21,22]), and virtual reality and augmented reality (e.g. [23,24]). In addition, there are some automated usability evaluation websites conducted.…”
Section: Literature Reviewmentioning
confidence: 99%