2019
DOI: 10.3390/app9142892
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Wrist Rehabilitation System Using Augmented Reality for Hemiplegic Stroke Patient Rehabilitation: A Feasibility Study

Abstract: Objective: Our objective was to investigate the effect of the rehabilitation system using augmented reality (AR) on upper extremity motor performance of patients with stroke. Methods: The system using AR applying mirror therapy mechanism provides the intervention protocol for the patient with hemiplegia after stroke. The system consists of a patient positioning tool (a chair), a white surface table, an image acquisition unit, an image processing unit, an image displaying unit, an arm holder, a Velcro-strap, an… Show more

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Cited by 13 publications
(5 citation statements)
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“…In many articles on robotic rehabilitation, the human joint model has not been taken into account in the robot control architecture [28][29][30]. On the other hand, there are rare investigations that focus on the subject of fatigue during rehabilitation, whose authors try to interpret this fatigue by detecting muscle contractions [31,32].…”
Section: Introductionmentioning
confidence: 99%
“…In many articles on robotic rehabilitation, the human joint model has not been taken into account in the robot control architecture [28][29][30]. On the other hand, there are rare investigations that focus on the subject of fatigue during rehabilitation, whose authors try to interpret this fatigue by detecting muscle contractions [31,32].…”
Section: Introductionmentioning
confidence: 99%
“…The first reason is that AR systems employ important factors for promoting neuroplasticity such as repetition, intensity, and task-oriented training in the paretic extremity, which induces improvement in stroke rehabilitation. Moreover, the AR rehabilitation systems provide a sense of realism to the patients during the exercising process [29,37,42,43] based on the range of sensory feedback provided by the AR systems. Various exercises in AR systems are another reason for the positive responses.…”
Section: Potential Implications For Cliniciansmentioning
confidence: 99%
“…Ao usar componentes lúdicos e interativos, os jogos sérios vão além do simples entretenimento (Laamarti et al, 2014), eles aumentam a experiência do usuário em contextos específicos como bem-estar, educação e saúde (Giessen, 2015). Por meio dessa abordagem, juntamente com tecnologias de interfaces de realidade virtual (Soares et al, 2020), é possível criar ambientes interativos e individualizados nos quais a prática intensa das atividades de reabilitação é executada pelo paciente com motivação e foco, possibilitando uma reabilitação mais rápida e eficiente (Phan et al, 2019). Research, Society and Development, v. 9, n. 11, e2569119896, 2020 (CC BY 4.0) | ISSN 2525-3409 | DOI: http://dx.doi.org/10.33448/rsd-v9i11.9896 O uso de jogos sérios nos processos de reabilitação física (Martins et al, 2020) e cognitiva (Elaklouk & Zin, 2019) se apresenta como uma técnica complementar às terapias tradicionais, como fisioterapia, hidroterapia e pilates.…”
Section: Jogos Sérios Para a Reabilitação Motoraunclassified