2012
DOI: 10.1371/journal.pone.0030021
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Virtual Reality as a Tool for Evaluation of Repetitive Rhythmic Movements in the Elderly and Parkinson's Disease Patients

Abstract: This work presents an immersive Virtual Reality (VR) system to evaluate, and potentially treat, the alterations in rhythmic hand movements seen in Parkinson's disease (PD) and the elderly (EC), by comparison with healthy young controls (YC). The system integrates the subjects into a VR environment by means of a Head Mounted Display, such that subjects perceive themselves in a virtual world consisting of a table within a room. In this experiment, subjects are presented in 1st person perspective, so that the ava… Show more

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Cited by 38 publications
(33 citation statements)
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“…This was also demonstrated in a previous study that compared HRV results in the supine position in 10 young individuals and seven middle‐aged individuals before and after three months of aerobic training. Both the young and older individuals achieved significant improvements in HRV indexes in the time and frequency domains …”
Section: Discussionmentioning
confidence: 98%
See 1 more Smart Citation
“…This was also demonstrated in a previous study that compared HRV results in the supine position in 10 young individuals and seven middle‐aged individuals before and after three months of aerobic training. Both the young and older individuals achieved significant improvements in HRV indexes in the time and frequency domains …”
Section: Discussionmentioning
confidence: 98%
“…Few previous studies have used GT as a rehabilitation tool in PD, yet there are no studies that demonstrate the effects on autonomic modulation of HR or compare protocols in healthy individuals and patients with PD. Therefore, the objective of the present study was to evaluate the influence of rehabilitation with GT on autonomic modulation of HR in patients with PD compared with healthy individuals, from HRV analysis.…”
Section: Introductionmentioning
confidence: 99%
“…This required more visual-motor processing and execution of movement compared to reaching of static balls 26 . Perhaps the divergence found in these two studies mentioned above lies in the fact that different clinical measuring tools were used as well as different training protocols adopted in the studies.…”
Section: Authorsmentioning
confidence: 99%
“…However, to the best of our knowledge, neither does a peer-reviewed scientific journal article focus on neurological patients’ interaction with avatars, nor does peer-reviewed research at the nexus of avatars and PD exist. This finding is surprising, because avatars are used in (i) computer systems that are specifically designed to evaluate PD patients [33], (ii) assistive technologies [34], and (iii) neurorehabilitation systems for PD patients [35]. …”
Section: Introductionmentioning
confidence: 99%