“…Historically, researchers within the IS field, such as Walsh & Pawlowski [15, p. 297], once pointed out that IVR is "[…] a technology in need of IS research", whereas most seminal IS studies [e.g., [16][17][18] have focused on virtual worlds or environments rather than IVR technology. Moreover, recent IS studies [6] [ [19][20][21] emphasize IVR technology from a broader perspective of education and learning, rather than safety training in particular. In other interrelated fields however, such as human-computer interaction (HCI), engineering, and educational sciences, several studies [10-13] [22-24] stress the importance of advancing the scientific discourse on VR and safety training, especially with an emphasis on producing prescriptive knowledge such as design principles.…”