2017 2nd International Conference on Bio-Engineering for Smart Technologies (BioSMART) 2017
DOI: 10.1109/biosmart.2017.8095336
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Virtual reality application for interactive and informative learning

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Cited by 19 publications
(14 citation statements)
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“…Virtual reality represents an alternative way to be engaged or involved in the rehabilitation therapy routines and not easily get bored by using the rehabilitation gaming system [18], [19]. The rehabilitation gaming system is a virtual reality tool in a threewww.astesj.com 21 dimensional world that let the patient does the therapy exercises through fun interactive games ( Figure 12).…”
Section: Virtual Realitymentioning
confidence: 99%
“…Virtual reality represents an alternative way to be engaged or involved in the rehabilitation therapy routines and not easily get bored by using the rehabilitation gaming system [18], [19]. The rehabilitation gaming system is a virtual reality tool in a threewww.astesj.com 21 dimensional world that let the patient does the therapy exercises through fun interactive games ( Figure 12).…”
Section: Virtual Realitymentioning
confidence: 99%
“…manipulation by gestures is less intuitive than direct manipulation in which 1 EM Field by D. Trowbridge and B. Sherwood, http://www.physics.umd.edu/rgroups/ripe/software/emfie ld.html 2 SMILE, http://hpcg.purdue.edu/idealab/smile/about.html selection of objects by virtual hand is identical as it is in the physical world [Lin16]. VR application the authors described in [Ala17] is developed to solve some of the educational problems which are still present among students, such as the lack of student's attention and difficulties to visualize what is being taught. Furthermore, virtual environment in which different experiments can be done is provided to avoid injuries that might occur in real environment because of an improperly conducted experiment.…”
Section: Related Workmentioning
confidence: 99%
“…Furthermore, virtual environment in which different experiments can be done is provided to avoid injuries that might occur in real environment because of an improperly conducted experiment. Also, this application enables easier performance of experiments to the disabled students because the use of VR headset and motion controller helps them to avoid movement struggles they usually have [Ala17].…”
Section: Related Workmentioning
confidence: 99%
“…In addition, the reduction of VR costs from an expensive technology available to a niche of researchers [4,5], to being available to consumers at an affordable price, makes it attractive as an economical alternative or complementary solution to the more expensive and sophisticated laboratories used in education. Therefore, this paper looks at evidence from multiple publications such as those using VR labs and arguing that the learning experience is better than traditional [6][7][8] while others argue that the learning experience is at least on par [9,10]. Lastly, the benefits of being affordable and as good as the physical laboratory opens new doors for distance and remote learning improvement, which will give the universities an edge in terms of their international offerings and use of technology in education, are also discussed in this paper.…”
Section: Introductionmentioning
confidence: 99%