2018
DOI: 10.24132/csrn.2018.2802.18
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Educational Virtual Environment Based on Oculus Rift and Leap Motion Devices

Abstract: Virtual reality (VR) technology offers numerous benefits in different application areas, especially in education. VR brings new approaches to learning that can make the education process more attractive, while at the same time learners can develop creativity and innovativeness. Despite the possible benefits that VR can offer, the use of VR is still not widespread for educational purposes. Furthermore, the potential of VR for assistive technologies in the Augmentative and Alternative Communication (AAC) domain … Show more

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Cited by 2 publications
(1 citation statement)
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“…The research elaborates on various design approaches and provides outcomes from the playtesting phases. Likewise, Zilak, Car and Jezic [Zil18a] describe the development of an elementary mathematical virtual classroom prototype based on Oculus Rift and Leap Motion devices and the user evaluations they conducted. A few examples of studies that attempt to offer more technical details [Del21a,Ari14a] elaborate on the rendering methods or the computation algorithms they used, which avail the reproducibility of similar applications.…”
Section: Introductionmentioning
confidence: 99%
“…The research elaborates on various design approaches and provides outcomes from the playtesting phases. Likewise, Zilak, Car and Jezic [Zil18a] describe the development of an elementary mathematical virtual classroom prototype based on Oculus Rift and Leap Motion devices and the user evaluations they conducted. A few examples of studies that attempt to offer more technical details [Del21a,Ari14a] elaborate on the rendering methods or the computation algorithms they used, which avail the reproducibility of similar applications.…”
Section: Introductionmentioning
confidence: 99%