2015
DOI: 10.1016/j.jksuci.2014.03.023
|View full text |Cite
|
Sign up to set email alerts
|

Virtual reality and the CAVE: Taxonomy, interaction challenges and research directions

Abstract: One of the main goals of virtual reality is to provide immersive environments that take participants away from the real life into a virtual one. Many investigators have been interested in bringing new technologies, devices, and applications to facilitate this goal. Few, however, have focused on the specific human-computer interaction aspects of such environments. In this article we present our literature review of virtual reality and the Cave Automated Virtual Environment (CAVE). In particular, the article beg… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
82
0
2

Year Published

2017
2017
2024
2024

Publication Types

Select...
4
3
2

Relationship

0
9

Authors

Journals

citations
Cited by 187 publications
(99 citation statements)
references
References 51 publications
0
82
0
2
Order By: Relevance
“…Non-consumer VR applications in industry and academia have focused on large screen systems, such as Cave automatic virtual environments (CAVEs), where the virtual environment is projected on large, room-scale, surfaces (Muhanna, 2015). CAVEs typically require substantial physical space, display technology, and computing resources.…”
Section: Displaymentioning
confidence: 99%
“…Non-consumer VR applications in industry and academia have focused on large screen systems, such as Cave automatic virtual environments (CAVEs), where the virtual environment is projected on large, room-scale, surfaces (Muhanna, 2015). CAVEs typically require substantial physical space, display technology, and computing resources.…”
Section: Displaymentioning
confidence: 99%
“…Mental immersion has different levels in a Virtual Reality experience. Such an experience can consist of partial or complete mental immersion, although it is worthwhile to note that reaching complete mental immersion in a Virtual Reality experience is still an ongoing challenge for research [15].…”
Section: B Virtual Realitymentioning
confidence: 99%
“…It was based on perspectives acquired via a viewer-centered headtracking system, and uses LCD stereo shutter glasses [20], [21], [22]. The GAVA was developed as a CAVE based system for remote communication service with the concept of space sharing, including sharing the atmosphere.…”
Section: Immersionmentioning
confidence: 99%