The platform will undergo maintenance on Sep 14 at about 7:45 AM EST and will be unavailable for approximately 2 hours.
2018
DOI: 10.14569/ijacsa.2018.090736
|View full text |Cite
|
Sign up to set email alerts
|

Scientific Articles Exploration System Model based in Immersive Virtual Reality and Natural Language Processing Techniques

Abstract: Abstract-After having carried out a historical review and identifying the state of the art in relation to the interfaces for the exploration of scientific articles, the authors propose a model based in an immersive virtual environment, natural user interfaces and natural language processing, which provides an excellent experience for the user and allows for better use of some of its capabilities, for example, intuition and cognition in 3-dimensional environments. In this work, the Oculus Rift and Leap Motion H… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
13
0

Year Published

2019
2019
2023
2023

Publication Types

Select...
4
2
1

Relationship

1
6

Authors

Journals

citations
Cited by 8 publications
(13 citation statements)
references
References 22 publications
0
13
0
Order By: Relevance
“…When performing symbolic input hands-free there are two alternatives studied in the literature. The first most used approach is by using speech recognition in conjunction with a text-to-speech service, which allows users to directly input text by spelling the words (e.g., [2,84,106]). The second is to use a virtual keyboard in the VE and use the selection methods (e.g., eye gaze [95] and head gaze [42]) to choose which letters to input.…”
Section: Interaction Tasksmentioning
confidence: 99%
“…When performing symbolic input hands-free there are two alternatives studied in the literature. The first most used approach is by using speech recognition in conjunction with a text-to-speech service, which allows users to directly input text by spelling the words (e.g., [2,84,106]). The second is to use a virtual keyboard in the VE and use the selection methods (e.g., eye gaze [95] and head gaze [42]) to choose which letters to input.…”
Section: Interaction Tasksmentioning
confidence: 99%
“…The option for the user input the options are more limited compared to Virtual Reality systems [33] which can include tracked controllers, hand tracking or virtual keyboards. Conventional flat displays have limited screen space compared to the theoretically infinite virtual space in VR [32]. 2D displays can also not provide adequate depth perception for 3D content.…”
Section: Plos Onementioning
confidence: 99%
“…By querying with an abstract sketch that is created by the user in a short time in Virtual Reality, results can be much more relevant to that user. Generally, traditional Information Retrieval systems can have overloaded interfaces and limited user interaction [32]. [34] suggest that serendipitous Information Retrieval, the unintended discovery of relevant information, can more easily occur in Virtual Reality experiences that mimic information retrieval in the real world (for example in libraries).…”
Section: Plos Onementioning
confidence: 99%
“…This study evaluates the effect of visual conflicts such as vergence/accommodation mismatches and double vision for mid-air 3D selection performance [14]. We can also note a case study for the exploration and information retrieval of scientific articles [15].…”
Section: Related Workmentioning
confidence: 99%