2019
DOI: 10.1007/978-3-030-25999-0_23
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Virtual Portals for a Smart Fruition of Historical and Archaeological Contexts

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Cited by 16 publications
(6 citation statements)
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References 11 publications
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“…The idea of "virtual portals" has been presented before in the literature [38] for outdoor archaeological sites. "Virtual portals" were introduced in many fictional films and TV series, as well as computer games.…”
Section: Vr Portalsmentioning
confidence: 99%
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“…The idea of "virtual portals" has been presented before in the literature [38] for outdoor archaeological sites. "Virtual portals" were introduced in many fictional films and TV series, as well as computer games.…”
Section: Vr Portalsmentioning
confidence: 99%
“…By "walking" through these portals, users can perform transfers (or jumps) between various mixed realities, such as the real world and augmented and virtual realities. The authors of [38] explored the possibilities of using virtual portals to perform "time travels" from the real environment of the present to the virtual environment of the past. This idea is of particular importance since new technologies, such as the headsets recently launched by Apple and Meta, can support transfers between VR, AR, and the real world.…”
Section: Vr Portalsmentioning
confidence: 99%
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“…The idea of "virtual portals" is presented in [42] for outdoor archaeological sites. "Virtual portals" is an idea inspired by many TV series, movies, and video games.…”
Section: Related Workmentioning
confidence: 99%
“…Virtual portals [25] enabled on-site exploration of a virtually reconstructed past reality of sites or monuments that the user can visualise on his/her smartphone by walking through portals placed at specific points of interest.…”
Section: Related Workmentioning
confidence: 99%