2023
DOI: 10.3390/computers12110227
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Creating Location-Based Augmented Reality Games and Immersive Experiences for Touristic Destination Marketing and Education

Alexandros Kleftodimos,
Athanasios Evagelou,
Stefanos Gkoutzios
et al.

Abstract: The aim of this paper is to present an approach that utilizes several mixed reality technologies for touristic promotion and education. More specifically, mixed reality applications and games were created to promote the mountainous areas of Western Macedonia, Greece, and to educate visitors on various aspects of these destinations, such as their history and cultural heritage. Location-based augmented reality (AR) games were designed to guide the users to visit and explore the destinations, get informed, gather… Show more

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Cited by 5 publications
(4 citation statements)
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“…In previous studies, the authors of this paper designed and implemented locationbased AR games for cultural heritage education [25,26], as well as for destination marketing [27]. These applications made use of gamification techniques (i.e., collection of points, digital artifacts, issuance of awards), and one of them also utilized the art of storytelling [25].…”
Section: Related Workmentioning
confidence: 99%
See 1 more Smart Citation
“…In previous studies, the authors of this paper designed and implemented locationbased AR games for cultural heritage education [25,26], as well as for destination marketing [27]. These applications made use of gamification techniques (i.e., collection of points, digital artifacts, issuance of awards), and one of them also utilized the art of storytelling [25].…”
Section: Related Workmentioning
confidence: 99%
“…The initial version of this application was briefly presented in [27], together with other applications that were developed under this project. However, the development of this application was continued, and the application contains many features that did not exist in the initial version.…”
Section: The Application "Virtual Guide For the Mountainous Regions O...mentioning
confidence: 99%
“…Commercial games, which primarily aim at entertainment and broad audience appeal, often integrate cultural heritage elements to lend authenticity to the worlds in these games [25]. The cultural sector's growing interest in these games is driven by their significant impact on the cultural economy and tourism [26]. Popular video games that feature cultural heritage sites and artifacts can amplify the public awareness of these locations and items.…”
Section: Digital Games and Heritage Educationmentioning
confidence: 99%
“…Since it is an interactive technology, it manipulates information from visualization in the real world, therbey representing the information of interest for a different interpretation of the data. Many applications can find uses in different sectors such as medicine [53], industry [54], education [55], video games [56], tourism [57], and marketing [58].…”
mentioning
confidence: 99%