2005
DOI: 10.1007/s00371-005-0363-6
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Virtual humans: thirty years of research, what next?

Abstract: In this paper, we present research results and future challenges in creating realistic and believable Virtual Humans. To realize these modeling goals, real-time realistic representation is essential, but we also need interactive and perceptive Virtual Humans to populate the Virtual Worlds. Three levels of modeling should be considered to create these believable Virtual Humans: 1) realistic appearance modeling, 2) realistic, smooth and flexible motion modeling, and 3) realistic high-level behaviors modeling. At… Show more

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Cited by 60 publications
(27 citation statements)
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References 80 publications
(74 reference statements)
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“…The other aspect of the research focuses on 3D scanning and the modeling of virtual humans, to ensure representation of the exact 3D human body model for the virtual prototyping of garments [35][36][37][38][39][40][41]. The commonly used 3D scanners for human body capturing are Vitus Smart of Human Solutions, Symcad of Telmat, TC2, Cyberware-WBX etc.…”
Section: Virtual Prototyping Of Garmentsmentioning
confidence: 99%
“…The other aspect of the research focuses on 3D scanning and the modeling of virtual humans, to ensure representation of the exact 3D human body model for the virtual prototyping of garments [35][36][37][38][39][40][41]. The commonly used 3D scanners for human body capturing are Vitus Smart of Human Solutions, Symcad of Telmat, TC2, Cyberware-WBX etc.…”
Section: Virtual Prototyping Of Garmentsmentioning
confidence: 99%
“…Pedestrian or crowd simulations have been studied for decades using agent technology. 1,2 The AI community has been focusing on developing a comprehensive agent architecture so that the agent behaves realistically (in either 2D or 3D), whereas the computer animation community has been trying to produce realistic 3D animations using agent technology. However, there have not been many studies in connection with social science research.…”
Section: Introductionmentioning
confidence: 99%
“…Since virtual worlds are fast-changing and becoming more demanding, we go along with Magnenat-Thalmann and Thalmann who stated that it is important to enable virtual humans to have a realistic perception of the environment surrounding them, and to make them aware of it by building touch, vision and proprioception modeled on humans' perception [9]. Conde and Thalman [1] presented a model which emphasizes the role of a unified agent perception to establish a cognitive map of the Virtual Environment.…”
Section: Introduction and Related Workmentioning
confidence: 99%