2019
DOI: 10.14236/ewic/eva2019.57
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Virtual Hallucinations: Projects in VJing, virtual reality and cyberculture

Abstract: This paper discusses a variety of the author's artistic projects exploring altered states of consciousness and computer art. First, the paper will provide a brief overview of previous creative works, which include compositions of electroacoustic music, interactive visualisations, and visual music films. These previous works use the concept of altered states of consciousness as a compositional principle, as explored in the author's book Inner Sound: Altered States of Consciousness in Electronic Music and AudioV… Show more

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Cited by 7 publications
(4 citation statements)
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References 4 publications
(2 reference statements)
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“…For the Art Futura London Festival I performed at DJ/VJ set, also under the Soundcat Alias. This extended the DJ/VJ work that I have previously discussed at EVA (Weinel 2019). Earlier versions of this performance utilised bespoke music videos, which were mixed and recorded in the studio using various techniques in analogue and digital video production, such as direct animation on 8mm film and code written in Processing to generate motion graphics.…”
Section: Soundcat Dj/vj Set At Art Futuramentioning
confidence: 91%
See 1 more Smart Citation
“…For the Art Futura London Festival I performed at DJ/VJ set, also under the Soundcat Alias. This extended the DJ/VJ work that I have previously discussed at EVA (Weinel 2019). Earlier versions of this performance utilised bespoke music videos, which were mixed and recorded in the studio using various techniques in analogue and digital video production, such as direct animation on 8mm film and code written in Processing to generate motion graphics.…”
Section: Soundcat Dj/vj Set At Art Futuramentioning
confidence: 91%
“…As discussed in previous papers I have presented at EVA (e.g. Weinel 2019Weinel , 2020, and my book Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media (2018), my creative work explores various interwoven themes related to altered states, synaesthesia, visualisations of sound, and the audio-visual aesthetics of 1990s rave culture. Prior to the Covid-19 pandemic I had been working on an Oculus Quest version of Cyberdream, a virtual reality (VR) piece which explores the aesthetics of 1990s rave culture and synaesthetic visualisations of sound.…”
Section: Introductionmentioning
confidence: 98%
“…Cannavò et al, 2019) its artistic potential has only sporadically been discussed. Jon Weinel (2019) Well known examples are the work of Jordan Wolfson on social-ethical reflection through art (Schwartz, 2017) and Chris Milk's use of animation art to create an 'empathy machine' (Ted, 2015).…”
Section: Introduction: Virtual Reality As a Design Toolmentioning
confidence: 99%
“…Contributing towards research in this area, Cyberdream is a project that emerged as a progression of my earlier work in audiovisual composition [8]. This work draws upon the approaches of VJing [3], in which electronic dance music tracks are combined with complementary visuals, taking the audience on an audiovisual journey.…”
mentioning
confidence: 99%