Little research exists regarding the possibilities of using virtual reality (VR) to teach drawing skills. This report aims to compare traditional methods of teaching drawing techniques with methods for teaching digital drawing using VR design software such as Gravity Sketch and MultiBrush. Based on our experiences in a variety of workshops and courses, we observe that the VR drawing classroom can enrich existing educational formats as it offers advantages such as increased student focus, collaboration and balance between group instruction and individual feedback.