1999
DOI: 10.1097/01253086-199923020-00013
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Virtual Environment Training Improves Motor Performance in Two Patients with Stroke

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Cited by 100 publications
(68 citation statements)
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“…Holden and colleagues, based at Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts, were the first to report successful use of VR to retrain movement in patients with stroke. 57 The VR motor re-training system they have developed is centered around the concept of "learning by imitation" of a virtual teacher, 55 and allows the user to retrain a wide variety of arm movements (including shoulder, elbow, wrist, and hand) in any part of the UE workspace, within the context of functional or goal-directed tasks. A brief system description is provided below; further details may be found in Holden and Todorov, 15 and Holden and Dyar.…”
Section: Upper Extremitymentioning
confidence: 99%
“…Holden and colleagues, based at Massachusetts Institute of Technology (MIT), Cambridge, Massachusetts, were the first to report successful use of VR to retrain movement in patients with stroke. 57 The VR motor re-training system they have developed is centered around the concept of "learning by imitation" of a virtual teacher, 55 and allows the user to retrain a wide variety of arm movements (including shoulder, elbow, wrist, and hand) in any part of the UE workspace, within the context of functional or goal-directed tasks. A brief system description is provided below; further details may be found in Holden and Todorov, 15 and Holden and Dyar.…”
Section: Upper Extremitymentioning
confidence: 99%
“…The approach also assessed the degree of matching between the virtual teacher and the patient's trajectories and provided trainer and trainee with a measure of each trial efficency. In a pilot study (Holden et al, 1999), two chronic patients with massive stroke were trained on a reach-and-grasp task involving shoulder flexion, elbow extension and forearm supination at six increasing levels of complexity. Efficacy was assessed through a 3D kinematic reach test performed in the real world before and after VR-supported rehabilitation; the Fugl-Meyer Test of Motor Recovery for Stroke test (Fugl-Meyer et al, 1975) and the motor task section of the Structured Assessment of Independent Living Skills (SAILS) test of UE function (Mahurin et al, 1991) were used for clinical evaluation.…”
Section: Vr In the Upper Limb Motor Rehabilitationmentioning
confidence: 99%
“…VR was first applied in the rehabilitation of the paretic upper-limb after stroke in a setting designed to promote motor (re)learning for different movements (hand, elbow and shoulder) and functional tasks or goals (Holden et al, 1999). The approach implemented a learning-byimitation paradigm through three components: a motion tracking device to record the trajectories to be performed in the VR environment, a desktop computer display and a VR editing software specifically developed to create suitable 3D-simulated tasks at varying level of complexity.…”
Section: Vr In the Upper Limb Motor Rehabilitationmentioning
confidence: 99%
“…Today, virtual reality that embodies the real environment, activities, and movements are known to be effective for rehabilitation, and a variety of virtual reality programs are now being studied for use in the rehabilitation of neurological patients 5,6) . Virtual reality rehabilitation programs have diverse tasks and goals, which can be easily adjusted for degrees of difficulty in activities, are fun, and effectively employ visual and auditory feedbacks 7) .…”
Section: Introductionmentioning
confidence: 99%