2005
DOI: 10.1089/cpb.2005.8.187
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Virtual Environments for Motor Rehabilitation: Review

Abstract: In this paper, the current "state of the art" for virtual reality (VR) applications in the field of motor rehabilitation is reviewed. The paper begins with a brief overview of available equipment options. Next, a discussion of the scientific rationale for use of VR in motor rehabilitation is provided. Finally, the major portion of the paper describes the various VR systems that have been developed for use with patients, and the results of clinical studies reported to date in the literature. Areas covered inclu… Show more

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Cited by 988 publications
(607 citation statements)
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References 86 publications
(105 reference statements)
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“…Virtual reality displays are known to cause simulator sickness (similar to motion sickness) after prolonged use without a break. 1,43 In future studies a larger number of more experienced and less experienced clinicians will be recruited for the virtual driving evaluations. The consensus building protocol would be implemented so that clinicians with all levels of experience can interpret and evaluate the VPMRT scale in a more uniform fashion.…”
Section: Discussionmentioning
confidence: 99%
“…Virtual reality displays are known to cause simulator sickness (similar to motion sickness) after prolonged use without a break. 1,43 In future studies a larger number of more experienced and less experienced clinicians will be recruited for the virtual driving evaluations. The consensus building protocol would be implemented so that clinicians with all levels of experience can interpret and evaluate the VPMRT scale in a more uniform fashion.…”
Section: Discussionmentioning
confidence: 99%
“…These requirements and strategies differ from those instantiated in technology for physical rehabilitation that are often based on correcting movement by exploiting shift-of-attention mechanisms to facilitate endurance during activity, and maximizing performance by constant challenge (Holden, 2005;Lewis & Rosie, 2012). Physical progress is the only measure of efficacy embedded and driving the design and the form of support provided during physical rehabilitation in CP (Jansen-Kosterink et al, 2013;Schönauer, Pintaric, Kaufmann, Jansen-Kosterink, & Vollenbroek-Hutten, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…Some systems also provide haptic feedback of objects in the VR. The use of VR systems for rehabilitation is becoming more commonplace (cf., [9], [10], [11], [12]). The aim of these systems is to aid the patients in a better and more efficient rehabilitation program.…”
Section: B Vr In Rehabilitationmentioning
confidence: 99%