2017
DOI: 10.1080/10919392.2018.1410632
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Virtual customer environment design and organizational innovation: An exploration–exploitation perspective

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Cited by 4 publications
(9 citation statements)
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“…It is also a cheaper and safer option for users (Enkel and Gassmann, 2010;Yeganegi et al, 2019). Exploratory innovation and exploitative innovation have differences regarding task difficulty, technical tools and outputs, competency and input demands on participants, and the resulting impacts (Benner and Tushman, 2003;Roberts and Dinger, 2018;Zhang et al, 2022). Owing to the diverse innovation activities, participants' psychological perceptions may vary in online user innovation communities.…”
Section: Exploratory Innovation and Exploitative Innovationmentioning
confidence: 99%
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“…It is also a cheaper and safer option for users (Enkel and Gassmann, 2010;Yeganegi et al, 2019). Exploratory innovation and exploitative innovation have differences regarding task difficulty, technical tools and outputs, competency and input demands on participants, and the resulting impacts (Benner and Tushman, 2003;Roberts and Dinger, 2018;Zhang et al, 2022). Owing to the diverse innovation activities, participants' psychological perceptions may vary in online user innovation communities.…”
Section: Exploratory Innovation and Exploitative Innovationmentioning
confidence: 99%
“…All participants had access to a "design toolkit" provided by the online user innovation community, which allowed participants to input information in a form that is easy to quantify and measure (Di Gangi et al, 2010). Because these tools are built around the company's existing products and services, using these one-way information exchange tools will facilitate the development of exploitative innovation (Roberts and Dinger, 2018). Meanwhile, the participants in the "creative design of an app" activity could also use two-way information exchange tools (e.g.…”
Section: Studymentioning
confidence: 99%
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