2016 XVIII Symposium on Virtual and Augmented Reality (SVR) 2016
DOI: 10.1109/svr.2016.23
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Virtual Body Swap: A New Feasible Tool to Be Explored in Health and Education

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Cited by 44 publications
(25 citation statements)
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“…If presence in the body is the outcome of different embodied simulations, and VR is a simulation technology, this suggests the possibility of altering the experience of the body by designing targeted virtual environments. 113 In this view, VR can be defined as an “embodied technology” for its possibility of modifying the embodiment experience of its users. 114–116 In other words, VR is able to fool the predictive coding mechanisms used by the brain, generating the feeling of presence in a virtual body and in the digital space around it.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…If presence in the body is the outcome of different embodied simulations, and VR is a simulation technology, this suggests the possibility of altering the experience of the body by designing targeted virtual environments. 113 In this view, VR can be defined as an “embodied technology” for its possibility of modifying the embodiment experience of its users. 114–116 In other words, VR is able to fool the predictive coding mechanisms used by the brain, generating the feeling of presence in a virtual body and in the digital space around it.…”
Section: Discussionmentioning
confidence: 99%
“…If presence in the body is the outcome of different embodied simulations, and VR is a simulation technology, this suggests the possibility of altering the experience of the body by designing targeted virtual environments. 113 In this view, VR can be defined as an “embodied technology” for its possibility of modifying the embodiment experience of its users. 114–116 As noted by Riva et al, “using VR, subjects can experience the synthetic environment as if it was ‘their surrounding world’ ( incarnation : the physical body is within a virtual environment) or can experience their synthetic avatars as if they were ‘their own body’ ( embodiment : the physical body is replaced by the virtual one).” 1(p9) In other words, VR is able to fool the predictive coding mechanisms used by the brain generating the feeling of presence in a virtual body and in the digital space around it.…”
Section: Vr As Embodied Technologymentioning
confidence: 99%
“…To extend the examples beyond scientific fields, the article will briefly describe one artistic system in VR, designed to promote empathy-related behavior, called The Machine to Be Another (TMTBA; Bertrand et al, 2014;Sutherland, 2014;Oliveira et al, 2016), created by one of the authors of this article together with the interdisciplinary collective BeAnotherLab. Although there are no scientific results of these experiments in promoting empathy, the system adopts interesting approaches to address its goals.…”
Section: The Machine To Be Another: An Artistic Exploration Of Evr Mementioning
confidence: 99%
“…Another way to influence our attitudes through embodied experiences is to diminish out-group and in-group racial bias by visualizing an avatar of different skin color than the participant (Maister et al, 2015 ; Hasler et al, 2017 ). There are also other studies that show the extent of the influence of VR environment that can affect real-world behavior (Peck et al, 2013 ; Ahn et al, 2014 ), as well as enhance prosocial behavior (Rosenberg et al, 2013 ; Shriram et al, 2017 ) and is considered to be used in health and education (De Oliveira et al, 2016 ). There is a need to investigate these processes further as well as the individual capacities, and socio-cultural practices they rely on.…”
Section: Empirical Exemplification Of Digital Humanismmentioning
confidence: 99%