2012
DOI: 10.1016/j.sbspro.2012.11.395
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Virtual Biology Laboratory (VLab-Bio): Scenario-Based Learning Approach

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Cited by 23 publications
(12 citation statements)
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“…The VRS environments are generally classified based on the type of technology employed in the development of the VRS. This classification ranges from 'fully immersive', in which the user is secluded from the effects of the real world, to 'non-immersive' VR environment or the desktop VR environment, in which the user is still conscious of the outside visual world (Muhamad, Zaman, and Ahmad 2012). In recent years, the field of VR has grown enormously and the practical applications of VR technology have been reported in many fields.…”
Section: (Page Number Not For Citation Purpose)mentioning
confidence: 99%
“…The VRS environments are generally classified based on the type of technology employed in the development of the VRS. This classification ranges from 'fully immersive', in which the user is secluded from the effects of the real world, to 'non-immersive' VR environment or the desktop VR environment, in which the user is still conscious of the outside visual world (Muhamad, Zaman, and Ahmad 2012). In recent years, the field of VR has grown enormously and the practical applications of VR technology have been reported in many fields.…”
Section: (Page Number Not For Citation Purpose)mentioning
confidence: 99%
“…For delivering learner from novices to be experts, is needed the scenario based learning, which use the interactive scenarios for supporting the active learning strategies such as a problem-based or a case-based learning (Errington, 2003). It can be a promising tool to help students acquire knowledge in science (Muhamad et al, 2012). A familiar scenario based e-learning is a learning model that can accommodate a mix between PBL and CTL with the support of information and communications technology in developping domain knowledge, and a high level of knowledge procedures together (Meier et al, 2008;Haigh, 2007;Huang, 2013).…”
Section: Literature Reviewmentioning
confidence: 99%
“…Even games can function as valid models for the wider community (Szell & Thurner, 2010). A gamebased virtual laboratory is fun, challenging, provides experience and also entertainment (Muhamad et al, 2012).…”
Section: Introductionmentioning
confidence: 99%