“…Virtual environments create the opportunity for people to be engaged in activities as in the real world (Broeren, Claesson, Goude, Rydmark, & Sunnerhagen, 2008;Crosbie, Lennon, Basford, & McDonough, 2007;Henderson, Korner-Bitensky, & Levin, 2007). In the domain of everyday activities, several virtual environments have been created to simulate daily tasks, namely cooking (Allain et al, 2011;Christiansen et al, 1998;Richard et al, 2010;Zhang et al, 2001Zhang et al, , 2002 and shopping (Klinger, Chemin, Lebreton, & Marié, 2006;Lee et al, 2003). While virtual environments appear to be a good predictor of real performance, VR technology remains rather underexploited for rehabilitation compared with neuropsychological assessment (Standen & Brown, 2005).…”