2006
DOI: 10.1089/cpb.2006.9.342
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Virtual Action Planning in Parkinson's Disease: AControl Study

Abstract: Cognitive planning deficits affect patients with Parkinson's disease (PD) and traditional psychometric tests meet difficulties to evaluate their impact on daily life activities. Virtual reality (VR) may provide a new means of assessment. The objective of this study was firstly to develop a virtual environment (VE) useful to explore planning and secondly to examine the effectiveness of using VR in the assessment of cognitive planning for patients with PD. A virtual supermarket (VS) was designed in which partici… Show more

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Cited by 85 publications
(46 citation statements)
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“…It is also possible that the results in virtual reality depends not only on the ability of the prospective memory of the participants but also their ability to operate the equipment. Virtual reality still seems promising in the neuropsychological evaluation of several neurological pathologies (Klinger et al, 2006;Nolin et al, 2012;. Rizzo et al, 2000), and represents a complementary tool to traditional neuropsychological assessment.…”
Section: Discussionmentioning
confidence: 99%
“…It is also possible that the results in virtual reality depends not only on the ability of the prospective memory of the participants but also their ability to operate the equipment. Virtual reality still seems promising in the neuropsychological evaluation of several neurological pathologies (Klinger et al, 2006;Nolin et al, 2012;. Rizzo et al, 2000), and represents a complementary tool to traditional neuropsychological assessment.…”
Section: Discussionmentioning
confidence: 99%
“…Virtual environments create the opportunity for people to be engaged in activities as in the real world (Broeren, Claesson, Goude, Rydmark, & Sunnerhagen, 2008;Crosbie, Lennon, Basford, & McDonough, 2007;Henderson, Korner-Bitensky, & Levin, 2007). In the domain of everyday activities, several virtual environments have been created to simulate daily tasks, namely cooking (Allain et al, 2011;Christiansen et al, 1998;Richard et al, 2010;Zhang et al, 2001Zhang et al, , 2002 and shopping (Klinger, Chemin, Lebreton, & Marié, 2006;Lee et al, 2003). While virtual environments appear to be a good predictor of real performance, VR technology remains rather underexploited for rehabilitation compared with neuropsychological assessment (Standen & Brown, 2005).…”
Section: Introductionmentioning
confidence: 99%
“…These data suggest a deceleration of planning processes in patients with PD, as well as inefficient utilization of contextual elements 29 . This study shows a ludic way to perform activity necessary for the functional independence of patients with PD as a good tool to be explored in the clinical environment.…”
Section: Authorsmentioning
confidence: 86%