2007
DOI: 10.1093/ietisy/e90-1.1.233
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Viewpoint Vector Rendering for Efficient Elemental Image Generation

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Cited by 35 publications
(15 citation statements)
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“…8 Here, a depth camera acquires the 3-D information of the real-world object (depth and color) at the same time, and a point cloud object space is reconstructed initially based on the acquired 3-D information. When the positions for all object points are set, the EIA is generated from the object space through a virtual lens array, i.e., a CGII algorithm, for each object point and is sent directly to the display device, while the lens array, which has the same specifications as the virtual lens array, reconstructs it as a 3-D image.…”
Section: Introductionmentioning
confidence: 99%
“…8 Here, a depth camera acquires the 3-D information of the real-world object (depth and color) at the same time, and a point cloud object space is reconstructed initially based on the acquired 3-D information. When the positions for all object points are set, the EIA is generated from the object space through a virtual lens array, i.e., a CGII algorithm, for each object point and is sent directly to the display device, while the lens array, which has the same specifications as the virtual lens array, reconstructs it as a 3-D image.…”
Section: Introductionmentioning
confidence: 99%
“…6 In order to process multiple light rays at the same time, the parallel group rendering [7][8][9] and viewpoint vector rendering techniques use an orthographic projection model. [10][11][12] However, parallel group rendering and viewpoint vector rendering are not suitable for autostereoscopic multiview displays because a multiview display has a large number of directional light rays that arise due to the use of slanted lenses. To address this problem, Verkel introduced a multiview rendering (MVR) algorithm, which renders each group of rays from the same viewpoint by using a perspective projection model.…”
Section: Introductionmentioning
confidence: 99%
“…Also important is to fix the scale of the displayed scene, and the position of the reference plane. In this sense, many algorithms have been proposed for the conversion of the EIs [10][11][12][13][14][15][16][17][18]. However, they have the drawback that an important part of the plenoptic map is lost in the conversion, or that neither the scale nor the position of the displayed scene can be flexibly modified.…”
Section: Introductionmentioning
confidence: 99%