Computer Game Development 2022
DOI: 10.5772/intechopen.102382
|View full text |Cite
|
Sign up to set email alerts
|

View Synthesis Tool for VR Immersive Video

Abstract: This chapter addresses the view synthesis of natural scenes in virtual reality (VR) using depth image-based rendering (DIBR). This method reaches photorealistic results as it directly warps photos to obtain the output, avoiding the need to photograph every possible viewpoint or to make a 3D reconstruction of a scene followed by a ray-tracing rendering. An overview of the DIBR approach and frequently encountered challenges (disocclusion and ghosting artifacts, multi-view blending, handling of non-Lambertian obj… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

0
9
0

Year Published

2022
2022
2023
2023

Publication Types

Select...
3
2
1

Relationship

2
4

Authors

Journals

citations
Cited by 7 publications
(13 citation statements)
references
References 38 publications
(47 reference statements)
0
9
0
Order By: Relevance
“…The Reference View Synthesis Software (RVS) [2,11,13,12] is an open-source DIBR view synthesizer of the MPEG Immersive Video group for their new standard: MIV [16]. Using only four 1080p input views and their corresponding depth maps, RVS synthesizes novel views up to 2 × 90 frames per second (fps) in a head mounted display (HMD) using common hardware (NVIDIA GTX 1080Ti) while outperforming the old reference software VSRS [17] by an average of 2.5 dB PSNR [18].…”
Section: Related Workmentioning
confidence: 99%
See 4 more Smart Citations
“…The Reference View Synthesis Software (RVS) [2,11,13,12] is an open-source DIBR view synthesizer of the MPEG Immersive Video group for their new standard: MIV [16]. Using only four 1080p input views and their corresponding depth maps, RVS synthesizes novel views up to 2 × 90 frames per second (fps) in a head mounted display (HMD) using common hardware (NVIDIA GTX 1080Ti) while outperforming the old reference software VSRS [17] by an average of 2.5 dB PSNR [18].…”
Section: Related Workmentioning
confidence: 99%
“…Using a ping-pong buffer, the synthesized views at the final pose are blended together. To avoid classical view synthesis issues [11], a weight is given to discard unfit triangles.…”
Section: Related Workmentioning
confidence: 99%
See 3 more Smart Citations