2018
DOI: 10.7559/citarj.v10i1.524
|View full text |Cite
|
Sign up to set email alerts
|

Videogame Agency as a Bio-costs Contract

Abstract: This paper presents a novel descriptive model for agency in videogames as communication. Literature pertaining to interactive works including videogames has identified the need to overcome dyadic perspectives of communication in such works. Research specifically to do with agency has called for agency to no longer be confused with freedom of action, for an integrated perspective of the player and the system, and for that relationship to be viewed as a conversation. The transactional model in this paper achieve… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
6
0

Year Published

2020
2020
2021
2021

Publication Types

Select...
2

Relationship

2
0

Authors

Journals

citations
Cited by 2 publications
(6 citation statements)
references
References 8 publications
(9 reference statements)
0
6
0
Order By: Relevance
“…Game design work in an original game becomes an exercise in finding a new way of presenting particular tradeoffs to the player. Our approach is furthermore compatible with the model in Neves et al [37] of the activity of play as an implicit contract for negotiating bio-costs between the design of the game's system and the player. We now present the principle as a foundation for game design literacy that we argue is more compatible with methodology and widespread adoption for methodology.…”
Section: Defining Games For Methodsmentioning
confidence: 83%
See 2 more Smart Citations
“…Game design work in an original game becomes an exercise in finding a new way of presenting particular tradeoffs to the player. Our approach is furthermore compatible with the model in Neves et al [37] of the activity of play as an implicit contract for negotiating bio-costs between the design of the game's system and the player. We now present the principle as a foundation for game design literacy that we argue is more compatible with methodology and widespread adoption for methodology.…”
Section: Defining Games For Methodsmentioning
confidence: 83%
“…The "packaged" definition of "game" should be compatible with the meaningful definition attained by game studies, that games cannot be considered either as system or as player, but that every game is a particular player-system relationship, as argued by Stenros and Waern [36]. This definition of games is compatible with work on agency as a quality of game designs, including models oriented toward design work [37].…”
Section: Defining Games For Methodsmentioning
confidence: 97%
See 1 more Smart Citation
“…For showcasing the Contract Agency Model, we present a summary of the model's overall functioning as proposed in its seminal paper (Neves et al, 2018). This will help clarify how the model adapts conversation theory and bio-costs to agency in Total War: Shogun 2 -the commercially available off-the-shelf (COTS) videogame we use for the showcasetogether with three implicit conditions agreed upon by player and system in the model.…”
Section: The Contract Agency Modelmentioning
confidence: 99%
“…By contrast, a 'direct' literacy would deal with whether a videogame is meaningful as a game, and could help the evaluation of videogames as texts alongside the 'indirect' literacies. We aim to contribute towards a more 'direct' literacy for videogames by showing what this kind of literacy looks like, and how the Contract Agency Model proposed by Neves et al (2018) can deliver on this kind of literacy, by uncovering literacy practices in videogames' own terms -specifically by using as an example the videogame title Total War: Shogun 2 (The Creative Assembly, 2011).…”
Section: Introductionmentioning
confidence: 99%