2021
DOI: 10.3390/info12090367
|View full text |Cite
|
Sign up to set email alerts
|

Game Design as an Autonomous Research Subject

Abstract: This paper examines the methods and systems of game design from the standpoint of existing method proposals failing to establish a common basis for systematizing design knowledge, which this paper aims to help resolve. Game design has often been subsumed by game development and associated disciplines, and game design methodology has often been subsumed by game analysis. This paper reviews related work in defining game design as an autonomous research subject and then divides the methods and systems of game des… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
3
1

Citation Types

0
4
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(4 citation statements)
references
References 21 publications
0
4
0
Order By: Relevance
“…To our knowledge, in the domain of games and game-based learning studies, this use of systematic reviews has never been leveraged to investigate potential impacts of entertainment game features on gameplay learning , and in particular, on CPS skills. Hence, a strength of the proposed systematic review is that it will be the first of its kind to contribute knowledge relevant to analyze and design gameplay features that promote both gameplay learning and player enjoyment (Neil, 2012; Neves & Zagalo, 2021). In addition, the study selection criteria and the methodological approaches planned to analyze existing game analysis and design methodological frameworks will promote the relevance and reliability of the results of the proposed review.…”
Section: Discussionmentioning
confidence: 99%
See 2 more Smart Citations
“…To our knowledge, in the domain of games and game-based learning studies, this use of systematic reviews has never been leveraged to investigate potential impacts of entertainment game features on gameplay learning , and in particular, on CPS skills. Hence, a strength of the proposed systematic review is that it will be the first of its kind to contribute knowledge relevant to analyze and design gameplay features that promote both gameplay learning and player enjoyment (Neil, 2012; Neves & Zagalo, 2021). In addition, the study selection criteria and the methodological approaches planned to analyze existing game analysis and design methodological frameworks will promote the relevance and reliability of the results of the proposed review.…”
Section: Discussionmentioning
confidence: 99%
“…In addition, we highlight the novelty of the proposed systematic review. To our knowledge, this is the first work of its kind to approach the field of game studies with the intention of examining how available methodological frameworks cover gameplay features that may promote both player enjoyment and cognitive CPS capabilities through gameplay learning (Neil, 2012; Neves & Zagalo, 2021). The proposed systematic review will therefore complement and expand the existing knowledge body provided by previous reviews of game analysis and design frameworks, which have been focused on either general gameplay features (Almeida & Silva, 2013; Caroux et al, 2015), isolated factors of the player experience (Avila-Pesantez et al, 2017; Boyle et al, 2016), or game-based learning in specific domains such as history courses (Ghulamani et al, 2020) and science education (Tsai & Tsai, 2020).…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Other puzzle adventure games consist of a series of casual adventure games built around puzzles designed for exploration and storytelling, with titles such as "Witness" and the "Professor Layton" series serving as prime examples [2].…”
Section: Introductionmentioning
confidence: 99%