2015
DOI: 10.3109/01612840.2014.978961
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Video Games as Nursing Interventions

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Cited by 6 publications
(5 citation statements)
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“…The findings of this study support the view of Pater et al . () that gaming may be a valid intervention for people with mental health problems. The potential for integration with existing psychology group work was voiced by both service user and provider participants.…”
Section: Discussionmentioning
confidence: 99%
“…The findings of this study support the view of Pater et al . () that gaming may be a valid intervention for people with mental health problems. The potential for integration with existing psychology group work was voiced by both service user and provider participants.…”
Section: Discussionmentioning
confidence: 99%
“…In addition to uses in education, video games have been used in other professions including military training (Chatham, 2007), health care (Kato, 2010), women’s health care (de Wit-Zuurendonk & Oei, 2011), and nursing (Pater, Shattell, & Kagan, 2015). In the helping professions, there is an emergence of literature exploring the use of video games in counseling and psychotherapy (Barak & Grohol, 2011; Ceranoglu, 2010; Griffiths, 2003; Horne-Moyer, Moyer, Messer, & Messer, 2014).…”
Section: Healthy Gamingmentioning
confidence: 99%
“…For example, there is a growing interest by the medical profession in studying how games and simulations are used in medical interventions. 1,5,6 This interest has experienced phenomenal growth in popularity, leading to conferences and scholarly journals (such as this one) focused specifically on games for health. As such, many researchers have documented the impact of videogames in motivating patients and even in improving specific health outcomes, even specifying use of videogame therapy.…”
Section: Introductionmentioning
confidence: 99%