2016
DOI: 10.1177/1066480716679809
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Gamers and Video Game Culture

Abstract: Gamers are a growing population and video game culture remains unfamiliar to the majority of counselors. Little scholarship exits that would aid counselors in gaining awareness and knowledge about gamers and video game culture. Such information has implications for counselors to better meet the needs of gamers, their partners, and families seeking counseling. The authors discuss elements of gaming culture including a brief history, population characteristics, terminology, healthy and unhealthy gaming, and impl… Show more

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Cited by 21 publications
(9 citation statements)
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“…Video gaming has become one of the most popular recreational activities, with approximately 2.5 billion people playing games worldwide (WePC, 2019). Heathy gaming may have important benefits for education, training, and skills development (Cade & Gates, 2017). However, the powerful motivational pull of gaming might cause some vulnerable individuals to lose control over their gaming behavior.…”
Section: Introductionmentioning
confidence: 99%
“…Video gaming has become one of the most popular recreational activities, with approximately 2.5 billion people playing games worldwide (WePC, 2019). Heathy gaming may have important benefits for education, training, and skills development (Cade & Gates, 2017). However, the powerful motivational pull of gaming might cause some vulnerable individuals to lose control over their gaming behavior.…”
Section: Introductionmentioning
confidence: 99%
“…Since the advent of the first commercial games in the 1970s, video games (or computer games) have become one of the most important modes of amusement (Cade & Gates, 2017). The growth of the video game industry has surpassed the growth of any other industry in the entertainment sector, especially in the last decade (Marchand & Hennig-Thurau, 2013;Wong, 2011).…”
Section: Introductionmentioning
confidence: 99%
“…Recent studies focusing on gaming, report conflicting findings regarding their influence on behavior and psychological characteristics (Cade & Gates, 2017). While some studies have suggested a propensity for aggressive behavior among those playing violent games (Anderson & Bushman, 2001), others have shown that video games contribute to attributes such as dexterity and decision-making (Lynch, Aughwane, & Hammond, 2010).…”
Section: Introductionmentioning
confidence: 99%
“…Computer games have become increasingly socially-oriented and complex activities (Cade & Gates, 2017). While not exhaustive, this subsection is intended to offer an overview of core aspects of currently-popular online games.…”
Section: An Overview Of Modern Online Video Gamesmentioning
confidence: 99%