2013
DOI: 10.1371/journal.pone.0075129
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Video Game Telemetry as a Critical Tool in the Study of Complex Skill Learning

Abstract: Cognitive science has long shown interest in expertise, in part because prediction and control of expert development would have immense practical value. Most studies in this area investigate expertise by comparing experts with novices. The reliance on contrastive samples in studies of human expertise only yields deep insight into development where differences are important throughout skill acquisition. This reliance may be pernicious where the predictive importance of variables is not constant across levels of… Show more

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Cited by 69 publications
(88 citation statements)
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“…The trinary classification performance when estimating players as {novice, proficient, expert} is comparable to the binary classification performance in [19]. This classifier enables a rapid (requires only a single match) and coarse estimation of skill that can supplement existing methods of matchmaking or skill estimation for online players.…”
Section: Classifying Skill From Control Group Usagementioning
confidence: 93%
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“…The trinary classification performance when estimating players as {novice, proficient, expert} is comparable to the binary classification performance in [19]. This classifier enables a rapid (requires only a single match) and coarse estimation of skill that can supplement existing methods of matchmaking or skill estimation for online players.…”
Section: Classifying Skill From Control Group Usagementioning
confidence: 93%
“…We also extend this work by using our data to build a trinary classifier of player skill following the binary classifiers introduced in Thompson et al. [19]. In addition to the variation of replay data with player skill levels studied in Thompson et al, we also consider the variation between players at a similar skill level.…”
Section: Analysis Of Gameplay Data and Player Skillmentioning
confidence: 98%
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“…As we stated in the introductory section, in the distributed case we can assume that the songs are present over different computers, and we can use our strategies as a way of leveraging over the entire dataset without a centralized controller. Skills is a regression dataset taken from the UCI repository [39]. The task is to assess the skill level of a video game user, based on a set of recordings of its actions in the video game itself.…”
Section: Description Of the Datasetsmentioning
confidence: 99%