2017
DOI: 10.1016/j.displa.2016.11.001
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Vection and cybersickness generated by head-and-display motion in the Oculus Rift

Abstract: Cybersickness is often experienced when viewing virtual environments through head-mounted displays (HMDs). This study examined whether vection (i.e., illusory self-motion) and mismatches between perceived and physical head motions contribute to such adverse experiences. Observers made oscillatory yaw head rotations while viewing stereoscopic optic flow through an Oculus Rift HMD. Vection and cybersickness were measured under 3 conditions of visual compensation for physical head movements: "compensated", "uncom… Show more

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Cited by 152 publications
(156 citation statements)
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References 51 publications
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“…While others have identified a positive association between vection strength and motion sickness (Hettinger et al, 1990;Hettinger & Riccio, 1992), our results complement other work that has identified a negative relationship between CS and vection susceptibility as measured by magnitude ratings (Palmisano et al, 2017). Although these authors suggested that the negative relationship they found was an artefact of their experimental design, our results constitute a replication of this effect in different settings, suggesting the relationship may be a reliable one.…”
Section: Vectionsupporting
confidence: 87%
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“…While others have identified a positive association between vection strength and motion sickness (Hettinger et al, 1990;Hettinger & Riccio, 1992), our results complement other work that has identified a negative relationship between CS and vection susceptibility as measured by magnitude ratings (Palmisano et al, 2017). Although these authors suggested that the negative relationship they found was an artefact of their experimental design, our results constitute a replication of this effect in different settings, suggesting the relationship may be a reliable one.…”
Section: Vectionsupporting
confidence: 87%
“…The balance data were used to conduct recurrence quantification analysis, a non-linear measure for balance control. Other studies are unclear with respect to trial durations (e.g., Palmisano et al, 2017). In addition, although our measure of CS (ΔCS) is different to most other studies, due to the high correlation between ΔCS and SSQ scores for the nauseogenic VR content used in our experiment (r = .95), we do not consider it likely that this accounts for the difference in results.…”
Section: Balance Controlmentioning
confidence: 67%
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“…Passive self-motion in VR is a key trigger for these conflicts, where the visual flow produced by viewpoint movement is unaccompanied by, or incongruent with, the expected vestibular and proprioceptive cues that typically emerge during self-motion. Equally, physical movement of the observer can be met with unexpected visual flow cues in some VR applications, with similar nauseogenic results (Palmisano et al, 2017;Stanney & Hash, 1998).…”
Section: Introductionmentioning
confidence: 96%