“…The main process to find the skeleton is a distance wavefront propagation. In Euclidean spaces (R d , d = 2, 3) this can be modeled either using a continuous distance formulation [5] or via continuous-space morphology [26,36] or via PDEs that simulate these evolution operations [38,3,18,40]. In the discrete 2D or 3D space Z d , the above approaches are replaced by discrete distance transforms and discrete morphology; for surveys and references see [34,36].…”