2021
DOI: 10.1007/s12178-021-09696-6
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Validity and Reliability of Interactive Virtual Reality in Assessing the Musculoskeletal System: a Systematic Review

Abstract: Purpose of Review Assessment of the musculoskeletal system requires consideration of its integrated function with the nervous system. This may be assisted by using valid and reliable methods that simulate real-life situations. Interactive virtual reality (VR) technology may introduce various auditory and visual inputs that mimic real-life scenarios. However, evidence supporting the quality and strength of evidence regarding the adequacy of its psychometric properties in assessing the musculoskeletal function h… Show more

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Cited by 18 publications
(20 citation statements)
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“…Virtual Reality technology has the potential not only to provide pain relief and a platform for rehabilitation for people with musculoskeletal conditions, but also to provide valid and reliable assessment of individual physical performance. Gumaa et al 2021 52 , carried out the first systematic review to evaluate the validity and reliability of VR for assessing the musculoskeletal system. This review included nine studies, four of which used immersive VR.…”
Section: Amendments From Versionmentioning
confidence: 99%
“…Virtual Reality technology has the potential not only to provide pain relief and a platform for rehabilitation for people with musculoskeletal conditions, but also to provide valid and reliable assessment of individual physical performance. Gumaa et al 2021 52 , carried out the first systematic review to evaluate the validity and reliability of VR for assessing the musculoskeletal system. This review included nine studies, four of which used immersive VR.…”
Section: Amendments From Versionmentioning
confidence: 99%
“…There is extremely promising validation that interactive VR utilizing real-time feedback or games is exceptionally substantial and dependable in analyzing ROM in asymptomatic individuals and patients with persistent neck pain and DRF. The validity of VR should be investigated by evaluating postural balance, response time, movement velocity, and precision to make a powerful determination [ 16 ].…”
Section: Reviewmentioning
confidence: 99%
“…Gamification is the implication of serious gaming in functional rehabilitation as a novel intervention technique [1]. It has been shown to have a positive effect in patients with chronic lower back pain [2], lower limb amputation [3], traumatic shoulder stiffness [4], cerebral palsy [5], traumatic brain injury [6], and other musculoskeletal disorders [7]. The efficacy of gamification was applied and analyzed on a patient with distal radius fracture (DRF) and was found to be effective in reducing pain, improving range of motion (ROM), the strength of grip, and functional independence [8].…”
Section: Introductionmentioning
confidence: 99%