2016
DOI: 10.1016/j.jbiomech.2016.04.006
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Validation of the Leap Motion Controller using markered motion capture technology

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Cited by 101 publications
(62 citation statements)
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“…It's dual platform (Macintosh/Windows), connects to a computer via USB 3.0 connection. It streams data at a variable acquisition rate that varies between mean value of less than 40 Hz [24] to up to 120 Hz [25], under both static and dynamic conditions [24]. It has a full-functioning Software Developer Kit (SDK) that allows to rebuild the 3D scene, and to track the positions of the hands and fingers.…”
Section: B Leap Motion Controllermentioning
confidence: 99%
See 1 more Smart Citation
“…It's dual platform (Macintosh/Windows), connects to a computer via USB 3.0 connection. It streams data at a variable acquisition rate that varies between mean value of less than 40 Hz [24] to up to 120 Hz [25], under both static and dynamic conditions [24]. It has a full-functioning Software Developer Kit (SDK) that allows to rebuild the 3D scene, and to track the positions of the hands and fingers.…”
Section: B Leap Motion Controllermentioning
confidence: 99%
“…The activated sensor sends data on position of hands and finger during movements. The millimeter accuracy of the LMC when the object is placed bellow 250 mm distance from the sensors was already demonstrated [23,24,25]. To improve the repeatability of the system detection the participants were informed about the optimal position of the hands above the LMC device.…”
Section: B Leap Motion Controllermentioning
confidence: 99%
“…Therefore, it is inevitable that gesture recognition by 2D image is replaced by 3D with depth information. In general, 3D information can be acquired by binocular cameras [17], Kinect sensor [18][19][20], Leap Motion [21], and other devices. Those devices can be usually utilized to obtain depth information by spatial relationship of different direction [17] or infrared reflection [22], which can conveniently acquire noncontact image for recognition and classification instead of wearing the complicated equipment.…”
Section: Introductionmentioning
confidence: 99%
“…This behavior is recognized by it and analyzes the AR system. For this purpose, markers [6,7], 9 DOF sensors [8] or camera systems including 3D cameras [9,10] are used. In the augmented reality system that is based on tags, the player is "stuck" with markers and then observed by an optical system consisting of multiple cameras.…”
Section: Introductionmentioning
confidence: 99%