2018 IEEE International Instrumentation and Measurement Technology Conference (I2MTC) 2018
DOI: 10.1109/i2mtc.2018.8409572
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Tailored virtual reality and mobile application for motor rehabilitation

Abstract: The present work presents a measurement system and methodology for hand and finger motor rehabilitation. The interaction with serious games developed in Unity 3D game engine is performed using a natural user interface based on Leap Motion Controller. The storage and management of data related to patient identification, established training plans and training results in LeaPhysio system, is realized in a client server architecture. The stored information can be accessed through a developed LeaPhysio App for And… Show more

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Cited by 9 publications
(7 citation statements)
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“…This jerk behavior is mainly described as abrupt changes in the direction of the hand’s motion, and the way it is calculated may slightly differ from one study to another regarding the mathematical procedure employed. Furthermore, two studies [ 43 , 68 ] mentioned the use of hand trajectory curvature as a feature for kinematic analysis. In one study, the curvature of the hand trajectory was calculated as its deviation from an ideal straight line [ 178 ], whereas the second study computed the logarithm of the median of path curvature [ 179 ] to quantify “motion irregularity.” Both studies included trajectory curvature in their criteria for measuring the arm’s coordination.…”
Section: Resultsmentioning
confidence: 99%
See 2 more Smart Citations
“…This jerk behavior is mainly described as abrupt changes in the direction of the hand’s motion, and the way it is calculated may slightly differ from one study to another regarding the mathematical procedure employed. Furthermore, two studies [ 43 , 68 ] mentioned the use of hand trajectory curvature as a feature for kinematic analysis. In one study, the curvature of the hand trajectory was calculated as its deviation from an ideal straight line [ 178 ], whereas the second study computed the logarithm of the median of path curvature [ 179 ] to quantify “motion irregularity.” Both studies included trajectory curvature in their criteria for measuring the arm’s coordination.…”
Section: Resultsmentioning
confidence: 99%
“…Naturally, researchers have begun testing this new technology in many fields, including upper limb rehabilitation based on serious games by creating mHealth apps. Seven studies [35,40,[42][43][44][45][46] created mobile games, and five studies [47][48][49][50][51] developed tablet games in an attempt to study a portable and easy-to-use-anywhere system for patients to perform their exercises. However, the touchscreen is the main component representing the evolution of board games.…”
Section: Game Typementioning
confidence: 99%
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“…With respect to commercial gaming accessories, a few studies focused on individual sensors such as VR headsets [86][87][88], Wii remotes [89][90][91][92][93][94][95], or the P5 glove [96,97] in an attempt to incorporate the existing devices to rehabilitation practices. Another commercial sensor that has attracted researchers' interest is Leap Motion, a hand-tracking sensor, which is most commonly used alone [19,25,40,43,[98][99][100][101][102][103]. One study also combined the Leap Motion sensor and a VR headset [104] in an attempt to create a VR environment for the user as a reinforcement of after-stroke rehabilitation methods.…”
Section: Commercial Sensorsmentioning
confidence: 99%
“…CollectCube and PickaBall Serious Games developed in Unity 3Dgaming platform to LeaPhysio System[36].…”
mentioning
confidence: 99%