“…To address the need to evaluate user types based on their interactions with game systems, there are various instruments to assess the motivation of an adult player when playing video games. For example, Gameplay Activity Inventory [21] where its latent factors are Aggression, Management, Exploration, Coordination, and Caretaking. Additionally, The Trojan Player Typology [22], where six types of player motivations are mentioned: socializer, completionist, competitor, escapist, story-driven, and smarty-pants.…”