2018
DOI: 10.1007/s11257-018-9212-y
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Validating gameplay activity inventory (GAIN) for modeling player profiles

Abstract: In the present study, we validated Gameplay Activity Inventory (GAIN), a short and psychometrically sound instrument for measuring players' gameplay preferences and modeling player profiles. In Study 1, participants in Finland (N = 879) responded to a 52-item version of GAIN. An exploratory factor analysis was used to identify five latent factors of gameplay activity appreciation: Aggression, Management, Exploration, Coordination, and Caretaking. In Study 2, respondents in Canada (N = 1322) and Japan (N = 1178… Show more

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Cited by 25 publications
(21 citation statements)
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“…A cluster analysis was then used to identify different categories of gamer type. Importantly, given the emphasis on players and not just games, these methods allow researchers to derive gamer profiles, which can be used to determine how individuals interact with a given game, 76,82,100 a crucial factor in how video game play influences brain and cognition. This is particularly relevant in open-world games where players have numerous options for how they play the game.…”
Section: Going Forwardmentioning
confidence: 99%
“…A cluster analysis was then used to identify different categories of gamer type. Importantly, given the emphasis on players and not just games, these methods allow researchers to derive gamer profiles, which can be used to determine how individuals interact with a given game, 76,82,100 a crucial factor in how video game play influences brain and cognition. This is particularly relevant in open-world games where players have numerous options for how they play the game.…”
Section: Going Forwardmentioning
confidence: 99%
“…To address the need to evaluate user types based on their interactions with game systems, there are various instruments to assess the motivation of an adult player when playing video games. For example, Gameplay Activity Inventory [21] where its latent factors are Aggression, Management, Exploration, Coordination, and Caretaking. Additionally, The Trojan Player Typology [22], where six types of player motivations are mentioned: socializer, completionist, competitor, escapist, story-driven, and smarty-pants.…”
Section: Type Of Players: How To Understand Human Behavior In Video Games?mentioning
confidence: 99%
“…Exploration (α = 0.88) covers activities such as developing characters and collecting rare items. Management (α = 0.88) assesses preference in activities such as construction and crafting (Vahlo et al 2018).…”
Section: Methodsmentioning
confidence: 99%