2020
DOI: 10.1111/nyas.14295
|View full text |Cite
|
Sign up to set email alerts
|

A new look at the cognitive neuroscience of video game play

Abstract: A growing body of literature has investigated the effects of playing video games on brain function and behavior. One key takeaway from this literature has been that not all entertainment video games are created equal with respect to their effects on cognitive functioning. The majority of the research to date has contrasted the cognitive impact of playing first‐ or third‐person shooter games (together dubbed “action video games”) against the effects of playing other game types. Indeed, when the research began i… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
2
1

Citation Types

3
66
0
1

Year Published

2020
2020
2024
2024

Publication Types

Select...
5
2

Relationship

0
7

Authors

Journals

citations
Cited by 77 publications
(83 citation statements)
references
References 101 publications
3
66
0
1
Order By: Relevance
“…In conclusion, our study contributes to the literature on video game training by: (1) demonstrating the efficacy of improving cognitive functioning through training in a real-time strategy video game, (2) showing that improvement in cognitive functioning can be related to specific in-game performance changes, and (3) experimentally inducing greater cognitive improvement in one of two groups by manipulating the gameplay experience. These results not only demonstrate that playing real-time strategy video games can lead to similar cognitive advantages as those found in previous studies but also supplement the growing notion (Bediou et al, 2018;Dale et al, 2020) that a more fine-grained approach is needed to properly study the rapidly evolving field of video games and how they affect cognition. More (and higher quality) experimental evidence is needed before any definitive conclusions can be drawn regarding the impact of real-time strategy games like StarCraft II on cognitive ability.…”
Section: Discussionsupporting
confidence: 84%
“…In conclusion, our study contributes to the literature on video game training by: (1) demonstrating the efficacy of improving cognitive functioning through training in a real-time strategy video game, (2) showing that improvement in cognitive functioning can be related to specific in-game performance changes, and (3) experimentally inducing greater cognitive improvement in one of two groups by manipulating the gameplay experience. These results not only demonstrate that playing real-time strategy video games can lead to similar cognitive advantages as those found in previous studies but also supplement the growing notion (Bediou et al, 2018;Dale et al, 2020) that a more fine-grained approach is needed to properly study the rapidly evolving field of video games and how they affect cognition. More (and higher quality) experimental evidence is needed before any definitive conclusions can be drawn regarding the impact of real-time strategy games like StarCraft II on cognitive ability.…”
Section: Discussionsupporting
confidence: 84%
“…Previous studies on video game reaction times selected players based primarily upon their selfreported play time or experience via questionnaires. Players often overestimate or underestimate their gaming behavior or play different games (for an overview regarding self-reported game time via questionnaires see Dale et al, 2020). The present paper is one of the first studies which compares gamers and their actual observed performance level in different games.…”
Section: Strengths and Limitationsmentioning
confidence: 95%
“…Studies have repeatedly shown that especially players of action video games, like FPS or Fighting Games, have shorter reaction times than non-gamers (Dye et al, 2009). Playing action video games is linked with enhanced attentional abilities (Dale et al, 2020), better visual searching (Wu & Spence, 2013), oculomotor abilities (Chisholm & Kingstone, 2012), and distribute visual attention over space (Qiu et al, 2018). It is therefore not surprising that especially FPS players had the shortest average reaction times in two tests.…”
Section: Players From Sports Simulation React Faster Than Moba Playersmentioning
confidence: 99%
See 1 more Smart Citation
“…This could include not only standard but also novel approaches. For example, recent reviews detail the mounting evidence that video games can improve attention and spatial cognition, [96][97][98] and these have been applied recently to the study of patients with traumatic brain injury. 99 It would be of interest to see how the efficacy and compliance rates of these various approaches compare in the clinical setting.…”
Section: Discussionmentioning
confidence: 99%