2021
DOI: 10.2991/assehr.k.211228.058
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Utilization of Games as a Media of Introduction to Indonesian Attractions for Tourists

Abstract: A country usually has a charming tourist attraction, but in each region is not fully known by the public, especially the less exposed areas. Along with the rapid development of technology plus changes inhabits during the Covid-19 pandemic requires a lot of activities to be done from home. This makes the game one of the most accessible entertainment activities. In addition, the game can certainly be a medium of conveying information and knowledge to its users. Thus, it can be known that beside through websites,… Show more

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