2021
DOI: 10.17267/2238-2704rpf.v11i4.3944
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Uso de um jogo de tabuleiro na reabilitação dos membros superiores de idosos institucionalizados em Portugal: um estudo piloto quase-experimental

Abstract: INTRODUÇÃO: A utilização do jogo como estratégia de reabilitação tem revelado um especial impacto nas variáveis cognitivas no idoso, não sendo consensual o seu impacto em indicadores físicos. OBJETIVO:  Medir o efeito do treino com um jogo de tabuleiro na melhoria da coordenação dos membros superiores e na força de preensão palmar em idosos institucionalizados. Foi também caracterizada a percepção dos idosos sobre o jogo como estratégia de reabilitação. MATERIAIS E MÉTODOS: Foi conduzido um estudo quase-experi… Show more

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Cited by 2 publications
(4 citation statements)
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“…Hand Game (from the Agilidades Inc. collection) (Figure 1), which is specific for training upper limb coordination and rhythm with multiple cognitive stimuli (figure 1). This game features 1 table board, 1 set of Single Game cards (to play with one hand); Double Game cards (to play simultaneously with two hands); 1 dice to plan the Single Game; cards to plan the Double Game; 1 Bell; 1 Glass Cup (Gordo et al, 2021).…”
Section: Characteristics Of the Analog Gamementioning
confidence: 99%
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“…Hand Game (from the Agilidades Inc. collection) (Figure 1), which is specific for training upper limb coordination and rhythm with multiple cognitive stimuli (figure 1). This game features 1 table board, 1 set of Single Game cards (to play with one hand); Double Game cards (to play simultaneously with two hands); 1 dice to plan the Single Game; cards to plan the Double Game; 1 Bell; 1 Glass Cup (Gordo et al, 2021).…”
Section: Characteristics Of the Analog Gamementioning
confidence: 99%
“…The dice was only used to address a new instruction in single game cards mode. In fact, the dice has 6 associated sounds to be implemented to the game, according to the glass position on the board (Gordo et al, 2021). When playing in a competition mode, the dice could instruct different combinations of sounds per player (Taaa; Tiii; Shiuu), which stimulates the selected attention in the game and also some musicality, rythm and fun to the context (Gordo et al, 2021).…”
Section: Characteristics Of the Analog Gamementioning
confidence: 99%
See 2 more Smart Citations