2019
DOI: 10.1007/978-3-030-16187-3_56
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Using Virtual Reality Tools for Teaching Foreign Languages

Abstract: Among the wide application areas that Virtual Reality (VR) can have a major impact, one is Education. However, this potential is still unexplored, and one of these gaps has to do with language learning. Listening activities, which are often only supported by audio, are thought of to be demanding area when it comes to learning a second or foreign language and so therefore an interesting area for VR to take place. This pilot study therefore presents the perceptions of foreign language teachers regarding a novel … Show more

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Cited by 24 publications
(14 citation statements)
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“…Both of them agree that VR can play a valuable role in the learning process (Hansen & Petersen 2012). For teachers, VR is seen as a new and valuable tool to engage students by converting the theoretical concepts into these new practices that can facilitate the student's learning (Wang et al 2015;Andresen & van den Brink 2013, Peixoto et al 2019.From the students point-of-view, there are two approaches: the use of these technologies as complementary to the ordinary curriculum or as an application that promotes autonomous learning, often by means of gamification. When used as a complementary tool to the regular curriculum, students have revealed not only better learning outcomes but also more satisfaction and motivation to learn the new language (Ijaz et al 2017).…”
Section: Vr-based Language Learningmentioning
confidence: 99%
“…Both of them agree that VR can play a valuable role in the learning process (Hansen & Petersen 2012). For teachers, VR is seen as a new and valuable tool to engage students by converting the theoretical concepts into these new practices that can facilitate the student's learning (Wang et al 2015;Andresen & van den Brink 2013, Peixoto et al 2019.From the students point-of-view, there are two approaches: the use of these technologies as complementary to the ordinary curriculum or as an application that promotes autonomous learning, often by means of gamification. When used as a complementary tool to the regular curriculum, students have revealed not only better learning outcomes but also more satisfaction and motivation to learn the new language (Ijaz et al 2017).…”
Section: Vr-based Language Learningmentioning
confidence: 99%
“…Therefore, it was believed that they expected to come across some technology in their learning as well. Research showed that traditional teaching techniques sometimes happened to fail because they didn't meet the students' learning expectations (Martin-Gutierrez, Mora, Anorbe-Diaz, Gonzales-Marrero, 2017, Peixoto, Pinto, Krassmann, Melo, Cabral, Bessa, 2019. So, technology and e-learning materials were first used purely for motivational reasons.…”
Section: Literature Reviewmentioning
confidence: 99%
“…AR technologies are likely to become popular and widely-spread in education. Research shows that since in contemporary students' lives technology is everywhere, students expect technology to be used in teaching as well, and traditional teaching methods can sometimes fail as they are not considered motivating enough to make students learn [Peixoto et al, 2019].…”
Section: Investment Market Analysis In Vr/ar Technologiesmentioning
confidence: 99%